Jacksonville gambit
Posted: Tue Jan 23, 2024 3:56 pm
Jacksonville starts the game empty and I'm not sure the CSA can get a unit down there before the union sticks a brigade on an amphib and sails in and occupies the port in the summer of 1861. Basically, the union gets to take advantage of "intel" that was not available in the real war and take away a blockade port for free. I just took advantage of this fact in my first game against a real player just this week so perhaps there is some move the CSA can make that I'm not aware of. But, if not, the developers might want to consider some mechanism from keeping this from being an automatic gain for the union. There was a company of infantry raised there in 1859 that was later incorporated into the 1st Florida Regiment so perhaps an understrength regiment should start the game there?