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[Mod] Name List Expansion

Posted: Thu Jan 25, 2024 6:22 pm
by Magirot
This collaborative mod expands the name lists for characters, zones, regimes, free folk villages, hex perks, geographical features, planets and unit models.

Currently it adds 9645 new entries to the game files, though the overall effect is somewhat greater than this, as some names are created by combining parts.


Image
ImageImage


See here for a table containing all additions:
https://docs.google.com/spreadsheets/d/ ... jt/pubhtml


Usage
  1. Download the mod to Shadow Empire\shadowscenarios
    (on Steam, Steam\SteamApps\common\Shadow Empire\shadowscenarios)
  2. Start Shadow Empire
  3. In the main menu, go to modlib picker (bottom right) and enable name list expansion (tick "Use this mod library")
  4. Start a new game

Common notes regarding Shadow Empire mods
  • The mod gets applied when creating a new planet, and is subsequently included in the save file.
  • Thus, in multiplayer, only the person creating the planet needs to have the mod, and only for the planet generation part.


DOWNLOAD
(version 1, 2024.01.25)


If you wish to contribute names, come join the War of the Worlds Discord! Contributors that chose to add their names:

Scarf
Magirot
Epsilon
Monologi
Searry
Sitoutumaton
Owl

Re: [Mod] Name List Expansion

Posted: Sun Feb 11, 2024 9:06 am
by Don_Kiyote
yay
Sometimes when I'm reading, I come across really nice names.

“the spider weaves the curtains in the palace of the Caesars;
the owl calls the watches in the towers of Afrasiab.”

Re: [Mod] Name List Expansion

Posted: Wed Mar 06, 2024 1:25 am
by Magirot
People have been reporting major slowdowns when using this mod in PBEM multiplayer. So far no ideas why it happens (and why only in MP); any ideas are appreciated, as are reports of performance. For now I wouldn't recommend using it in MP.

Edit: Fixed in the latest beta (1.25i and later).

Re: [Mod] Name List Expansion

Posted: Thu Mar 07, 2024 4:40 pm
by Raagun
Magirot wrote: Wed Mar 06, 2024 1:25 am People have been reporting major slowdowns when using this mod in PBEM multiplayer. So far no ideas why it happens (and why only in MP); any ideas are appreciated, as are reports of performance. For now I wouldn't recommend using it in MP.
I can provide MP game where we starting to experience slowdowns.
One of them is creating new assets on empty hex which previously did not had one (adding more assets doesn't seams to produce slowdown)

Re: [Mod] Name List Expansion

Posted: Thu Mar 07, 2024 4:48 pm
by Raagun

Re: [Mod] Name List Expansion

Posted: Fri Mar 08, 2024 2:33 pm
by Raagun
Magirot wrote: Wed Mar 06, 2024 1:25 am People have been reporting major slowdowns when using this mod in PBEM multiplayer. So far no ideas why it happens (and why only in MP); any ideas are appreciated, as are reports of performance. For now I wouldn't recommend using it in MP.
Issue fixed by newest beta.

Vic's optimization even enabled continuing existing corrupted games. So happy :)