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Jerusalem demolished?
Posted: Sun Jan 28, 2024 3:22 pm
by FOARP
The AI moved an Engineer unit to Jerusalem, and apparently constructed fortifications there (in a single turn?). My forces destroyed the engineer unit and ... Jerusalem isn't there any more?

- Jerusalem.png (832.33 KiB) Viewed 1183 times
Re: Jerusalem demolished?
Posted: Sun Jan 28, 2024 3:30 pm
by Platoonist
Weird in more ways than one. According to the game's rules an engineer can't build fortifications in a resource hex which a town or city or settlement counts as. They're limited to building them in terrain hexes only. Might be a graphic glitch.
There are some games where engineers can do a demo job on the infrastructure in their hex prior to surrender, but this isn't one of them.
Re: Jerusalem demolished?
Posted: Sun Jan 28, 2024 6:39 pm
by FOARP
Yeah, really strange, and yeah also, the player cannot fortify towns. Doesn't appear to be a graphics glitch as Jerusalem's still not there when I save/reload, and the panel at the bottom doesn't show a city there - just empty terrain.
I have savegames before and after if anyone's interested.
Re: Jerusalem demolished?
Posted: Sun Jan 28, 2024 7:16 pm
by FOARP
Reloaded the same turn and played the same moves. Same thing happened - the British 33rd Engineers moved in to the hex where Jerusalem is and in a single turn built fortifications there, the city is no more.
I could occupy Jerusalem with my German unit, but I wanted the Italians to get the MPP from Palestine to give them a bit of a boost. Either way this is a weird bug - the city just isn't there any more, the AI is building fortifications in a city-hex, and the AI is building fortifications in a single turn.

- Jerusalem re-run.png (1.31 MiB) Viewed 1125 times
Re: Jerusalem demolished?
Posted: Sun Jan 28, 2024 8:22 pm
by Platoonist
FOARP wrote: Sun Jan 28, 2024 7:16 pm
Reloaded the same turn and played the same moves. Same thing happened - the British 33rd Engineers moved in to the hex where Jerusalem is and in a single turn built fortifications there, the city is no more.
Hold on to that save. It might be worthy of developer-dissection.

Re: Jerusalem demolished?
Posted: Mon Jan 29, 2024 2:16 pm
by Hubert Cater
Could you send me the saved turns to
support@furysoftware.com, thanks!
Re: Jerusalem demolished?
Posted: Mon Jan 29, 2024 11:10 pm
by FOARP
Sure thing Hubert!
EDIT: the .sav files are too big for me to email but I could send the .dat files easily - is that sufficient? Otherwise I could use WeTransfer or a similar file transfer system.
Re: Jerusalem demolished?
Posted: Tue Jan 30, 2024 2:39 am
by Elessar2
Is it possible this inadvertently uses the Swap function while an engineer is building a fort on a clear hex, then it finishes building it where the city is (was), thus wiping the city from the map?
Re: Jerusalem demolished?
Posted: Tue Jan 30, 2024 9:46 am
by BillRunacre
FOARP wrote: Mon Jan 29, 2024 11:10 pm
Sure thing Hubert!
EDIT: the .sav files are too big for me to email but I could send the .dat files easily - is that sufficient? Otherwise I could use WeTransfer or a similar file transfer system.
Zipping them up is normally sufficient to decrease their size, but if not using WeTransfer is best. Sometimes both!
Re: Jerusalem demolished?
Posted: Tue Jan 30, 2024 5:13 pm
by FOARP
I've sent the .sav and .dat files via WeTransfer. Hope it helps!
Re: Jerusalem demolished?
Posted: Wed Jan 31, 2024 12:21 am
by Lothos
Did the engineer retreat into Jerusalem?
If so that would explain it as it was building a fort in the hex next to it and the attack forced them to retreat on the city but the unit kept constructing the fort.
Saw a similar bug with loop commands.
Re: Jerusalem demolished?
Posted: Wed Jan 31, 2024 6:25 pm
by FOARP
Lothos wrote: Wed Jan 31, 2024 12:21 am
Did the engineer retreat into Jerusalem?
If so that would explain it as it was building a fort in the hex next to it and the attack forced them to retreat on the city but the unit kept constructing the fort.
Saw a similar bug with loop commands.
It appears to have been operated in to Jerusalem.
Re: Jerusalem demolished?
Posted: Thu Feb 01, 2024 3:37 pm
by Hubert Cater
Thanks for the turn, and it looks like this is exactly what happened, e.g. the Engineers were about to complete a fortification, and ended up operating to Jerusalem and then completing it there, which just threw everything off as it is against the rules.
I'll fix this for the next update, e.g. any engineer that is in the process of completing a fortification that either moves or operates, will have it's fortification process wiped as it should have been.