Logs
Posted: Tue Feb 06, 2024 12:26 am
I wrote a lua script that switches units in and out of comms based on distance from a comms unit. When the script runs, it has a lag (.25 to .5 seconds) based on the cadence of the event firing. I believe that the log may be part of what is causing this lag. My log file is roughly 1 gigabyte and filled with entries like this:
Is there a solve for this?
I also noticed in the exception log that there is a line that says
Should I be running the game as an admin?
Third, in the LUA history there is an error coming up that says
Is this to be expected?
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5/12/1997 1:55:15 AM - [Cuba] Updating data for contact: Howard AFB A/C Tarmac Space 16 (2x Very Large Aircraft), based on new information by: SAM Bn (SA-3b Goa [S-125M Pechora] T-55 Tracked TEL Upgrade). Updated info includes: BDA data, info on hosted units.I also noticed in the exception log that there is a line that says
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">>Not running as administrator ! <<". Third, in the LUA history there is an error coming up that says
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"Function:ScenEdit_RunScript (0) Error:File path 'DeveloperMode.lua' not found".