Moving IPs and Removing Obstacles from a hex side?
Posted: Thu Feb 08, 2024 7:50 pm
I have noticed that the improved position markers in some scenario setup screens can be moved during the turn when a player is placing units on the map prior to starting the 1st turn. This is shown in the screen shot below from the Big Red One SN4-Percutio scenario where the IP in hex 2926 was moved to hex 3725. I have also seen hex side markers, mines and obstacles, that can be moved when playing other scenarios. Is it intended in the design of the scenario for a player to be able to reposition these features?
https://www.matrixgames.com/forums/down ... id=1195131
It seems that engineer units are limited to only being able to remove obstacles from a hex side from one side of the obstacle. The screenshots below show the the obstacle between hex 3524 and 3634. In hex 3624 the engineer has the choice of removing the obstacle but when it is in 3524 the unit does not have that choice. Is this this accurate or a bit of a "bug"?
https://www.matrixgames.com/forums/down ... id=1195134
https://www.matrixgames.com/forums/down ... id=1195133
https://www.matrixgames.com/forums/down ... id=1195131
It seems that engineer units are limited to only being able to remove obstacles from a hex side from one side of the obstacle. The screenshots below show the the obstacle between hex 3524 and 3634. In hex 3624 the engineer has the choice of removing the obstacle but when it is in 3524 the unit does not have that choice. Is this this accurate or a bit of a "bug"?
https://www.matrixgames.com/forums/down ... id=1195134
https://www.matrixgames.com/forums/down ... id=1195133