Ships are stuck at repair at colony although spaceport were better and fleet mission is to refuel at spaceport
Posted: Fri Feb 09, 2024 6:09 pm
The problem is that hugh ships need a lot of time to repair. Annoying is that the fleet has the mission to repair at spaceport but many ships ignore this mission instead the wanted to be repaired by the colony. Spaceports have more construction yards. I wrote it already often manual selected fleet missions have to override ships in fleet missions. I can click refuel and repair as often I want the fleet gets the mission to repair at spaceport but many ships prefere the colony. Till a ship now got repaired can last many years. It depends on ship size, damage and ship count in repair queue at colony.
To test savegame you have to use xl mod from steam workshop. Press hotkey 1 to select the ship in 86th fleet or select it by invade fleets. Don't know if hotkey saved in savegame. You can also select one other damaged ship.
Federation-Human-fleet_ships_stuck_tight_at_repair_kasim_press_key_1.7z
Edit: Ok, mission canceling work and then refuel and repair. But this is not how it should work at an automated fleet.
Edit2: Btw. I changed all ship design to use 0 freighters and bombers. Much better performance.
It's latest beta 1.2.0.5.
To test savegame you have to use xl mod from steam workshop. Press hotkey 1 to select the ship in 86th fleet or select it by invade fleets. Don't know if hotkey saved in savegame. You can also select one other damaged ship.
Federation-Human-fleet_ships_stuck_tight_at_repair_kasim_press_key_1.7z
Edit: Ok, mission canceling work and then refuel and repair. But this is not how it should work at an automated fleet.
Edit2: Btw. I changed all ship design to use 0 freighters and bombers. Much better performance.
It's latest beta 1.2.0.5.