Morale effects/surrendering
Posted: Fri Feb 09, 2024 11:05 pm
I'm not sure if this makes sense at the current game scale, but a system that implements a "surrender" mechanic under certain conditions (e.g. a single unit surrounded by overwhelmingly superior enemy forces) would help significantly with "unkillable" last squads within a unit. Potential criteria could include whether a unit is in a hex with/within X hexes of another friendly unit, whether a unit is under sustained indirect and/or direct fire, and the unit's supply situation (ammunition).
Any thoughts regarding this?
Any thoughts regarding this?