Concept or stride itself set at least fleets inactive (stuck at mission) reproducable with savegame
Posted: Sun Feb 11, 2024 7:36 pm
I discovered another bug. Which can stuck a fleet at a mission forever till zoomed to it or double clicked (focused). Maybe you pragrammed this to save resources to get better performance or anything else or it's a thing of stride itself. This mechanic seems to set things as inactive.
It's easy reproducable, but you need the xl steam workshop mod.
I let the game run for 30 years and the invasion fleet 138th is stuck at the mission to load troops (the fleet is inactive). If I reload the save and double click the fleet (focused) I can see how the fleet has only for a very short time this mission and then the mission get changed to load troops of another colony and jumps to this colony (the fleet is active again).
Federation-Human-5334-07-10_138th_fleet_is_inactive_till_double_click.7z
Maybe this concept worked well at release but now the game runs so smooth, so please let us test the game without this concept atleast in a beta.
It's easy reproducable, but you need the xl steam workshop mod.
I let the game run for 30 years and the invasion fleet 138th is stuck at the mission to load troops (the fleet is inactive). If I reload the save and double click the fleet (focused) I can see how the fleet has only for a very short time this mission and then the mission get changed to load troops of another colony and jumps to this colony (the fleet is active again).
Federation-Human-5334-07-10_138th_fleet_is_inactive_till_double_click.7z
Maybe this concept worked well at release but now the game runs so smooth, so please let us test the game without this concept atleast in a beta.