Power used for Combat Odds - before modifiers
Posted: Wed Feb 14, 2024 7:27 am
Previous attempts to figure it out :
https://www.matrixgames.com/forums/view ... 4#p4855034
(Interleaved with trying to figure out why and how modifiers applied to Power change, which is probably best left for a separate discussion.)
In version ??? these calculations were changed : it's not ~directly the Combat Value with some modifiers any more.
(Is Combat Value still used anywhere ? Maybe the AI uses it for its plans ??) However, this time too, I think I might have found the beginning of a solution to this question :
My guess is that OP is HP x Attack / 100, without some of the modifiers applied to models.
1.)
10(00) Rifle Infantry = 290 Offensive Power (OP)
so
1(00) Rifle Infantry = 29 OP In this case, "Modified for Weapon type" halving Attack for small arms wouldn't apply.
50 x 58 / 100 = 29
2.)
5(00) Whirlwind MG = 160 OP
so
1(00) Whirlwind MG = 32 OP In this case, "Modified for Weapon type" halving Attack for small arms wouldn't apply.
50 x 64 / 100 = 32
https://www.matrixgames.com/forums/view ... 4#p4855034
(Interleaved with trying to figure out why and how modifiers applied to Power change, which is probably best left for a separate discussion.)
In version ??? these calculations were changed : it's not ~directly the Combat Value with some modifiers any more.
(Is Combat Value still used anywhere ? Maybe the AI uses it for its plans ??) However, this time too, I think I might have found the beginning of a solution to this question :
My guess is that OP is HP x Attack / 100, without some of the modifiers applied to models.
1.)
10(00) Rifle Infantry = 290 Offensive Power (OP)
so
1(00) Rifle Infantry = 29 OP In this case, "Modified for Weapon type" halving Attack for small arms wouldn't apply.
50 x 58 / 100 = 29
2.)
5(00) Whirlwind MG = 160 OP
so
1(00) Whirlwind MG = 32 OP In this case, "Modified for Weapon type" halving Attack for small arms wouldn't apply.
50 x 64 / 100 = 32