OrnluWolfjarl wrote: Sun Mar 24, 2024 10:37 am
Thanks for this post. I'd like to test it. What automation settings did you use for your fleets?
I've tried doing this with small defense fleets but didn't work that effectively.
Sorry about delay in responding. I may have confused you with my use of the term 'defense' fleets, mixing up template and role references.
I needed a strategy to counter the volume of fleets the AI was sending against me. And the circumstance that while I was attacking one large faction every other faction that could would declare war on me at the same time. I couldn't do it manually, so it made sense for the AI to do it for me.
My large manual fleets, the ones I bombard planets and send against other large fleets are also used as Defense role fleets for large enemy attacks. They usually start out as primarily defense role early-mid game and are so-named by the game as Defense fleets because that was the original template. But I don't really use them as defense fleets. They consist of 10 destroyers and 10 battleships - blasters, phasers for shield bypass, and one bombard weapon slot - (largest hulls, maxed out weapons, upgraded to heck). My computer system is underpowered and I seem to do better without carriers. Also having just 2 hull types for upgrading is easier. I work towards having about 30 of these fleets - very much needed when multiple factions declare war.
I usually use 2-3 of these manual fleets in a battlegroup to bombard planets and destroy ships around those planets, particularly early in a campaign to fight off strong enemy fleets. I will basically only invade one in four planets to establish an area of influence to prevent other factions coming in and snatching space. The other 3 of 4 planets I will bombard to nothing and then establish new colonies with terraforming at my leisure. I typically will have 4 or more battlegroups operating at one time, in a way that extends my space control along a single front. I take over all mining in a system immediately. I find the smaller AI strike fleets do a good job at mopping up and repelling incursions into this conquered space, leaving me to move forward with big manual fleet deployments.
Note it is currently easier to bombard a planet that has the tier 2 shields to bare rock, even if it takes a while. That wasn't always the case and I don't know if it will change. However several large fleets will destroy enough troops fairly quickly for you to invade.
The rest of the large manual fleets are strategically placed to be rapid response. It helps if you get the hyperjump supertech (wormhole drive?), otherwise hit the hell out of the bonus upgrades.
I set 30-40 AI strike fleets each consisting of 3 battleships (no bombard slot) to Attack mode (but maybe Raid will achieve the same thing) 50% fuel range, very tight formation, sprinkled throughout the empire. I do not set these to Defend role except in rare circumstances where I need one to guard a new vulnerable colony and I am fully extended with my larger fleets. These strike fleets will just roam about defending attacking enemy fleets and destroying bases without my input.
The small AI strike fleets also provide an initial buffer against multiple surprise war declarations. However you can tell when a faction is about to declare because gifting has a reduced impact.
What I find is that these new warring factions (usually, but not always, smaller) will focus an initial attack consisting of a large bulk of their fleets, particularly invasion fleets, at a single point. I try to anticipate that point and set up a couple of my manual battlegroups to ambush them. This cripples them somewhat. What I do then is send a couple of large battlegroups to bombard their capitals and other close in systems. I don't bother with setting up colonies or invading. I am trying to panic them into declaring peace. This strategy always works. Once they declare for peace (may become vassal) I resume activities against my initial antagonist.
I make certain my small AI strike fleets are larger than their strike fleets and depending on your weapons level, you may need more than 3 battleships to achieve this. However the AI will also coordinate multiple strike fleets to counter a large enemy fleet, if those strike fleets are available. (This is why you have to have so many of them).
What I haven't said up till now is that it is important to chase all the research end points ie galaxy only research and target planet with research and production facilities for bombardment or invasion. This increases your own research and obviously cripples the enemy's research and production. I target the strongest faction and try to whittle it down. The other factions are usually much weaker in terms of research production and this eventually will tell in their fleet strengths because they are slower to get high end research.
Using supertech such as the wormhole drive will help a lot at the highest levels of the game, but not necessary.
At all interaction points you have to have naval superiority, even if your fleets one on one are even. I use battlegroups to help with this. If their battlegroup is bigger and they are attacking infrastructure, let them have it. Focus on taking out invasion fleets. Focus on diminishing the enemy's ability to replenish their fleets quickly.
In interactions where you do not have superiority or it is more balanced I manually direct each fleet to attack a mass of ships on a ship by ship basis (usually the largest or closest whichever is more strategic). In some cases I will direct multiple fleets to attack a single ship on a ship by ship basis. This will result in less damage to your fleets compared with letting the AI choose multiple targets at once.
For control of the battlespace, focus on denying the other faction access to space and resources in areas you have already conquered by taking control of mining operations and planets along a single contiguous front as quickly as possible.
Long explanation, but I think necessary because it is all interlinked. I hope I have adequately explained. This works for me, others may have better strategies, but I don't think many play Chaotic because there is not much discussion about it.
What you can get away with at the lower levels won't necessarily work at the highest levels of the game. However my strategies at the highest levels work to excess at eg normal, and I usually end up with 95% victory conditions without even finishing the research table.