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Help splitting mod for both new and old patch maps

Posted: Fri Feb 16, 2024 2:07 pm
by Cavalry Corp
Hi Guys

Dean did the work to make the mod work on the new map and patch - not everyone likes that and I think there are also stacking issues that are better in the old map??

I want to make a version for both patches so ...

Do I just delete the new bases in the editor and move everything that arrives there to a base for the old version - hope the answer is yes :) Then I just save as for both the new and old patches and maps?? then players can choose...

Cav
bases new map Screenshot 2024-02-16 140313.jpg
bases new map Screenshot 2024-02-16 140313.jpg (242.46 KiB) Viewed 865 times

Re: Help splitting mod for both new and old patch maps

Posted: Fri Feb 16, 2024 2:13 pm
by Cavalry Corp
Are the only bases that actually need to be removed the ones that are out of sync- i.e. in the sea and we could leave in the other ones?
Screenmmshot 2024-02-16 141120.jpg
Screenmmshot 2024-02-16 141120.jpg (79.98 KiB) Viewed 862 times

Re: Help splitting mod for both new and old patch maps

Posted: Fri Feb 16, 2024 2:17 pm
by Cavalry Corp
and these?
and these Screenshot 2024-02-16 141656.jpg
and these Screenshot 2024-02-16 141656.jpg (118.46 KiB) Viewed 858 times

Re: Help splitting mod for both new and old patch maps

Posted: Fri Feb 16, 2024 10:15 pm
by RangerJoe
I think that those new bases are not being used in the newest beta . . .

Ask Joe Wilkerson or Andy Brown for sure about any map changes.

Re: Help splitting mod for both new and old patch maps

Posted: Sun Feb 18, 2024 5:39 pm
by Cavalry Corp
Thanks - the extra bases are for the new map that came with the patch... so I think deleting them looks ok. That is the ones that cannot work with the old and modded maps because they are in limbo/sea. Move units that arrive there to other bases as suits the mod.

I made a test scn and all seems ok just deleting them but I will leave in the ones that are on land so it adds a bit more depth and chrome. I was just wondering if anything else had changed but it seems not.

I will make two versions one for the newest Beta and the new map and one for the version before which is broadly the same.

Thanks for the help and suggestion Ranger.

Re: Help splitting mod for both new and old patch maps

Posted: Sun Feb 18, 2024 5:42 pm
by Cavalry Corp
Sorry i see there are few code changes that should be used....

Re: Help splitting mod for both new and old patch maps

Posted: Sun Feb 18, 2024 5:53 pm
by btd64
Michael, the update that is coming out soon will not include the super extended map. It will be available for download from Andrew's web site though....GP

Re: Help splitting mod for both new and old patch maps

Posted: Sun Feb 18, 2024 7:09 pm
by RangerJoe
Cavalry Corp wrote: Sun Feb 18, 2024 5:39 pm Thanks - the extra bases are for the new map that came with the patch... so I think deleting them looks ok. That is the ones that cannot work with the old and modded maps because they are in limbo/sea. Move units that arrive there to other bases as suits the mod.

I made a test scn and all seems ok just deleting them but I will leave in the ones that are on land so it adds a bit more depth and chrome. I was just wondering if anything else had changed but it seems not.

I will make two versions one for the newest Beta and the new map and one for the version before which is broadly the same.

Thanks for the help and suggestion Ranger.
You are most welcome.

Re: Help splitting mod for both new and old patch maps

Posted: Mon Feb 19, 2024 9:39 am
by Cavalry Corp
Ok that's interesting so this new patch will be something we can install and use with our mods ( like this one which I just noticed I was not using in my old game) - ie its hard coding stuff?

Cav

Re: Help splitting mod for both new and old patch maps

Posted: Wed Mar 06, 2024 10:41 am
by Cavalry Corp
Yes you can and welcome... I have actually sorted it without issue and mod will be published in a few days ...

Ask any question you like.

Re: Help splitting mod for both new and old patch maps

Posted: Wed Mar 06, 2024 12:08 pm
by btd64
PearlineBerge wrote: Wed Mar 06, 2024 9:42 am I am new here and have a doubt. Can I ask it?
Welcome aboard and ask away....GP