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Event editor can't detect mine
Posted: Wed Feb 28, 2024 12:14 am
by Norm49
Hi,
no matter what i try I can't set up a trigger to detect if mine are present in an area. I create this simple scenario to demonstrate.
Re: Even editor can't detect mine
Posted: Thu Mar 28, 2024 2:11 am
by Norm49
Are developer looking at this forum? I know they say to be patient but I been waiting to keep working on my scenario for a month now.
Re: Even editor can't detect mine
Posted: Thu Mar 28, 2024 2:37 am
by Raptorx7_slith
I'm not sure I understand what the issue is. What exactly should happen with this trigger you've set up? All I see is a mine layer laying mines belonging to my side so I'm not sure how a trigger would detect them again. Have you tried adding another side and doing it from their perspective when they detect them?
Re: Even editor can't detect mine
Posted: Thu Mar 28, 2024 3:41 am
by Norm49
The trigger is set to fire when mine are present in the area. The side don't have to detect them.
Re: Even editor can't detect mine
Posted: Thu Jan 23, 2025 9:49 am
by Norm49
Up
Been waiting for a dev respond for nearly a years now.
Re: Even editor can't detect mine
Posted: Fri Jan 24, 2025 10:06 am
by blu3s
Seems to be an issue with mines, since they are not weapon object
This is going to be investigated, thank you and apologies for the delay
Re: Even editor can't detect mine
Posted: Fri Jan 24, 2025 12:24 pm
by Transient
Hi Blu3, while you are investigating mines, there are a couple other issues with them:
1. Allied factions cannot see mines detected by other allies. Is this WAD?
2. The ‘remove mines’ function isn’t working currently in event editor mode, whether by LUA or through the drop down menu.
I guess I don’t have to attach a file for the above? It should be easily replicable in any scenario.
Re: Even editor can't detect mine
Posted: Mon Jan 27, 2025 12:12 pm
by Dimitris
Transient wrote: Fri Jan 24, 2025 12:24 pm
Hi Blu3, while you are investigating mines, there are a couple other issues with them:
1. Allied factions cannot see mines detected by other allies. Is this WAD?
2. The ‘remove mines’ function isn’t working currently in event editor mode, whether by LUA or through the drop down menu.
I guess I don’t have to attach a file for the above? It should be easily replicable in any scenario.
New thread for each individual issue, please

Re: Event editor can't detect mine
Posted: Mon Jan 27, 2025 12:20 pm
by Dimitris
Norm49 wrote: Wed Feb 28, 2024 12:14 am
Hi,
no matter what i try I can't set up a trigger to detect if mine are present in an area. I create this simple scenario to demonstrate.
Confirmed. As Blu3 said, the problem is that the trigger is geared toward "active unit" objects, and the drifting mine is not such an object.
We'll take a look to see if it's possible to expand the trigger coverage to such types.