V1.25G Regime Feat Passives not working
Posted: Wed Mar 06, 2024 12:53 am
It appears that several regime feats are not working, notably Capable Supervisors as well as Capable Small Business. Neither of these are applying the passive credit and food income as they used to. Came back to the game recently and noticed these not working. Not sure what other ones are not working either. Tested this with the latest open beta and the stable build.
Potentially the fix for the 'Capable Small Business' not applying 2 credits per 1000 pop:
In Debug mode, under 4)SE Data -> 320) Helper Regime Feat Type Fx, change 'Type' on Row 53 from 1 to 5. This temporarily fixes the problem with credits not generating in your game.
Edit - Appears to only factor in one zone's population, if I recall it used to factor in all of your zones
Not able to find a simple fix for the Capable Supervisors issue, unless does the food income not show? Should it not show over your food resource as x food produced due to Capable Supervisors or am I incorrect?
(Copied most of the post over from my Steam forum post)
Potentially the fix for the 'Capable Small Business' not applying 2 credits per 1000 pop:
In Debug mode, under 4)SE Data -> 320) Helper Regime Feat Type Fx, change 'Type' on Row 53 from 1 to 5. This temporarily fixes the problem with credits not generating in your game.
Edit - Appears to only factor in one zone's population, if I recall it used to factor in all of your zones
Not able to find a simple fix for the Capable Supervisors issue, unless does the food income not show? Should it not show over your food resource as x food produced due to Capable Supervisors or am I incorrect?
(Copied most of the post over from my Steam forum post)