Page 1 of 1

[FIXED] 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Posted: Thu Mar 28, 2024 5:24 am
by boogabooga
This is a continuation of this:
https://www.matrixgames.com/forums/view ... 0&t=401969

There is a demo mission posted there already.

Yes, the interceptors no longer go the wrong way, but now they seem to be stuck on loiter throttle by default, and do not go to mil or afterburner on their own to go engage offensive. I know throttle can be set by the player, but it causes issues on the AI-controlled sides when they can't catch up to the thing that they are trying to intercept.

Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Posted: Thu Mar 28, 2024 9:52 am
by Deserere
Hi boogabooga, I've tested the linked scenarios again and the interceptors are behaving normally in the current codebase.
Heading against the target and eventually destroying it.

Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Posted: Thu Mar 28, 2024 12:36 pm
by boogabooga
Please look at that speed again. 349 knots- against a 480 knot target. They only catch the target because it runs out of waypoints and starts to circle.

Loiter should not be the default throttle setting for an intercept.

Re: 1328.17 Air Intercept Mission- Interceptors Stuck on Loiter

Posted: Thu Mar 28, 2024 3:18 pm
by Deserere
Hi boogabooga,
yeah, you are right, silly me for not noticing it. The default is now set to cruise which is a much more realistic approach.

Thanks