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Unit Scripts, designating HQ ratings

Posted: Thu Mar 28, 2024 1:35 pm
by Elessar2
Copying over Unit scripts (there's like 200+ of the buggers, more fun whee), had a thought. I could discern no field for designating HQ ratings; the example I just came across this morning which made me think about this was an Italian one named Messe. I thought maybe the game engine looks at the build menu and notes the leader name and his rating, but Messe isn't in the base Italian force pool.

Re: Unit Scripts, designating HQ ratings

Posted: Sat Mar 30, 2024 9:09 am
by BillRunacre
If their name isn't listed in the build list, then the HQ when it arrives has a rating of 5.

Or maybe 3... it's been a while, certainly used to be 5 but I am wondering if we changed it following the introduction of Command and Control research.

Re: Unit Scripts, designating HQ ratings

Posted: Sat Mar 30, 2024 6:45 pm
by Elessar2
Thanks, I assumed it read the base list rating. [Now I have to avoid having doppelgangers show up... :mrgreen: ]

If the name field is blank [] , does it choose a name randomly from the remaining (unbought) units?

Re: Unit Scripts, designating HQ ratings

Posted: Mon Apr 01, 2024 6:24 pm
by BillRunacre
Yes it does.