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Interface Enhancement Request

Posted: Fri Aug 08, 2003 5:36 pm
by Wilhammer
The popups are nice, but, could we also have the icons labled, or the option for mouse over balloons in a future release?

Zoom would be nice, very nice, to have.

Activation click sounds - the game is eerily silent when no sounds emit when you click things.

Also, in the OB interface, I'd like to click a unit and jump right to it on the map.

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However, the game play is great, and once you remember what all the little icons represent, the interface is outstandingly informative.

The Combat Advisor is really cool. Wish we had something like that in defence, something that showed us the overall defensive value and shifts like we see odds for planning attacks.

Combined with a Zoom function, we could micro-manage the heck out of our plans.

Posted: Fri Aug 08, 2003 6:11 pm
by AstroCat
I agree 100% with your suggestions. Funny, I noticed every one of your suggestions when I started playing the game. :)

Jordan "AstroCat"

Posted: Fri Aug 08, 2003 7:20 pm
by brent_2
may I add, a "return to main screen" button in the tutorial screen?

there's something we used to say back when I was doing set building for a theater: "when the critics complain about the set painting, everything else must have been pretty **** good" :D

Posted: Fri Aug 08, 2003 7:25 pm
by Huskalator
Is there a return to main screen anywhere in the game?

I can't seem to find one. If I want to change scenarios I have to exit the game entirely then start it back up again.

Posted: Fri Aug 08, 2003 7:40 pm
by brent_2
after you push the button to end the turn you are given the option to return to the start screen instead of continuing the game IIRC (only made it that far a few times so far while trying things out :D )

I have gone to the tutorial screen and had to load a scenario to end the turn to get back to the beginning a few times...