@Joel: Time for another scenario pack?
Posted: Mon Apr 01, 2024 5:50 am
Joel,
It seems you must have got the game nailed down pretty good as you did not immediately roll into another open beta.
Is it time for another scenario pack?
I will admit I have not played WITW/WITE2 much for the last year. About year ago I built a new PC (13900KS/4090). So, I went on a CPU/GPU binge to see what the new hardware could do.
But a few weeks ago, I was revisiting HOI4. I don't really consider it to be a war game, but instead a production/management game (this is where you win or lose). Despite seemingly having model for something called "ground combat", your generals and field marshals don't really follow orders. Or you can division micro, but it is min/max/meta/exploit city.
WITW/WITE2 are the games for serious logistics/divisional combat.
Now, that I am finished binging on games that needed a new PC, I am ready to go back to 2D/32 bit gaming.
So, release another scenario pack, and I will gladly add it to my collection.
Thanks.
PS: I think it is brilliant that in both games (campaigns), you kept the history, but structured the scoring method to allow the player to win despite playing the losing side; or lose despite playing the winning side. My idea of good war gaming is not playing Luxembourg and taking over the map.
It seems you must have got the game nailed down pretty good as you did not immediately roll into another open beta.
Is it time for another scenario pack?
I will admit I have not played WITW/WITE2 much for the last year. About year ago I built a new PC (13900KS/4090). So, I went on a CPU/GPU binge to see what the new hardware could do.
But a few weeks ago, I was revisiting HOI4. I don't really consider it to be a war game, but instead a production/management game (this is where you win or lose). Despite seemingly having model for something called "ground combat", your generals and field marshals don't really follow orders. Or you can division micro, but it is min/max/meta/exploit city.
WITW/WITE2 are the games for serious logistics/divisional combat.
Now, that I am finished binging on games that needed a new PC, I am ready to go back to 2D/32 bit gaming.
So, release another scenario pack, and I will gladly add it to my collection.
Thanks.
PS: I think it is brilliant that in both games (campaigns), you kept the history, but structured the scoring method to allow the player to win despite playing the losing side; or lose despite playing the winning side. My idea of good war gaming is not playing Luxembourg and taking over the map.