Strange authoritarian profile
Posted: Tue Apr 02, 2024 6:12 am
I'm trying to use a combination of Authority Enforcement and Fists in a game, but I'm finding that my game style doesn't match it. I don't want to go to war with major nations early in the game, and instead go to war with minor nations. As a result, my fist profile stayed at a high level, and the authoritarian profile was overwhelmed by the democratic profile due to the number of times I gave in to protests (because I didn't want to cause a lot of fear) and kept the peace with major countries.
It's a very strange thing in and of itself that fist and democracyprofile can coexist. Authoritarian profile, while offering some strategy cards to suppress unrest, does not have a strategy card to reduce fear. This profile seems to be a very bad option.
It's also not often unreasonable in itself that events such as mass strikes happen when there is a high authoritarian profile, think of real dictatorships, do they ever have mass protests?
The game seems to apply the political logic of a democracy on an authoritarian state. Authoritarian states don't crack down on riots when they happen, they tear down any uncontrolled organization, including unions. I hope you will reconsider what an authoritarian state is.
It's a very strange thing in and of itself that fist and democracyprofile can coexist. Authoritarian profile, while offering some strategy cards to suppress unrest, does not have a strategy card to reduce fear. This profile seems to be a very bad option.
It's also not often unreasonable in itself that events such as mass strikes happen when there is a high authoritarian profile, think of real dictatorships, do they ever have mass protests?
The game seems to apply the political logic of a democracy on an authoritarian state. Authoritarian states don't crack down on riots when they happen, they tear down any uncontrolled organization, including unions. I hope you will reconsider what an authoritarian state is.