UI Feedback
Posted: Sat Apr 06, 2024 9:00 pm
Hi, to me, efficient game workflow and useful shortcuts are among the most important attributes of a game. I have noted the following issues:
1) Setting unit movement path and movement type (deliberate, assault, hasty etc.) seems the most common ingame activity, yet requires a right-click and then multiple menu selections. Simple (single letter) shortkey options for this and all following checkboxes would be very welcome.
2) Switching between units in a hexagon requires the strg-r shortkey or to click the very narrow visible part of the lower counter, a bit cumbersome for such a common task. An alternative could be that clicking again on an already selected unit in a stack would change the selection to the next unit, so you could cycle through the stack by repeated clicking (not too fast of course, since doubleclick opens the unit detail window).
Still learning the game, but so far I really like the concept of the game. The WEGO market is underserved, even more so on the operational&strategic level!
1) Setting unit movement path and movement type (deliberate, assault, hasty etc.) seems the most common ingame activity, yet requires a right-click and then multiple menu selections. Simple (single letter) shortkey options for this and all following checkboxes would be very welcome.
2) Switching between units in a hexagon requires the strg-r shortkey or to click the very narrow visible part of the lower counter, a bit cumbersome for such a common task. An alternative could be that clicking again on an already selected unit in a stack would change the selection to the next unit, so you could cycle through the stack by repeated clicking (not too fast of course, since doubleclick opens the unit detail window).
Still learning the game, but so far I really like the concept of the game. The WEGO market is underserved, even more so on the operational&strategic level!