RTW3: v.1.00.45 Public Beta Now Available
Posted: Tue Apr 16, 2024 4:11 pm
Hello everyone,
There's a new public beta update installer available at the following download link: HERE
For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.
What's New in Version 1.00.45:
• Fixed some minor UI issues.
• Fixed a bug with bombardment ammo loadouts
What's New in Version 1.00.42:
• Fixed a bug with the space bar restarts game setting not being remembered when the game is restarted.
• Fixed a bug from 1.00.41 with ship types as text not being loaded.
• Fixed a bug that made surprise attacks very unlikely.
• Fixed a UI glitch with maintenance cost when a game is loaded. The number shown could be slightly wrong as it omitted effects of officer attributes. This was a UI thing only and did not affect the actual calculations.
• Fixed a bug that generated errormessages when the last ship was removed from a division in the division editor.
• Fixed a bug with clearing all ships from a division in the division editor.
• Added some more explanatory messages when unrest level goes up due to high naval expenditures.
• Added notifications when largest ship of type in the world is built.
• Fixed some typos.
What's New in Version 1.00.41:
Officers
• A Fleet exercise will now have a chance to reveal the ability of ship and division commanders.
• Dissolving a division with a commander will no longer cost prestige. (Reshuffling ships and creating new divisions will impact crew and division efficiency, so should be a sufficient downside to cheesy ways of getting rid of bad commanders).
• Officer ability will now be more likely to be revealed in wartime and less likely to be revealed in peacetime.
• There is now a chance that poor ship and division commanders will reveal their deficiencies in battle, giving a chance to dismiss them for free after a lost battle.
UI Improvements
• Added years in rank and battles fought to the select officer dialog.
• If Auto assign officers is selected in User preferences, then all vacant positions will be automatically filled as soon as they become vacant, thus leaving no incentive to micromanage.
• Rebuilt ships will now only have the last rebuild year after the class name.
• Made sure the flotilla attack flag is not behind the missile control panel, even on a small screen.
Ship Design
• Speed limit for triple turrets in A & Y and TPS > 1 changed to 21 knots. This is to fix an issue where some legacy ships could not be refitted.
Aircraft
• Later Jet Attack and Heavy Jet Fighters can now carry 2 ASM.
• Slightly raised the production rate for jet aircraft.
Bug Fixes
• Fixed a bug with torpedo range data not showing in the ship status screen.
• Fixed a bug that could generate errors when checking if shipnames are used.
• Fixed a bug which could in unusual circumstances make nation base resources go negative.
• Fixed a bug where clicking on a division in the pre battle screen could show an error message.
• Fixed a bug that capped AP penetration on higher AP tech levels.
• Fixed a bug with coastal artillery occasionally being placed at sea when loading a saved game.
• Fixed a missing objective in an Italy vs France mission.
There's a new public beta update installer available at the following download link: HERE
For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.
What's New in Version 1.00.45:
• Fixed some minor UI issues.
• Fixed a bug with bombardment ammo loadouts
What's New in Version 1.00.42:
• Fixed a bug with the space bar restarts game setting not being remembered when the game is restarted.
• Fixed a bug from 1.00.41 with ship types as text not being loaded.
• Fixed a bug that made surprise attacks very unlikely.
• Fixed a UI glitch with maintenance cost when a game is loaded. The number shown could be slightly wrong as it omitted effects of officer attributes. This was a UI thing only and did not affect the actual calculations.
• Fixed a bug that generated errormessages when the last ship was removed from a division in the division editor.
• Fixed a bug with clearing all ships from a division in the division editor.
• Added some more explanatory messages when unrest level goes up due to high naval expenditures.
• Added notifications when largest ship of type in the world is built.
• Fixed some typos.
What's New in Version 1.00.41:
Officers
• A Fleet exercise will now have a chance to reveal the ability of ship and division commanders.
• Dissolving a division with a commander will no longer cost prestige. (Reshuffling ships and creating new divisions will impact crew and division efficiency, so should be a sufficient downside to cheesy ways of getting rid of bad commanders).
• Officer ability will now be more likely to be revealed in wartime and less likely to be revealed in peacetime.
• There is now a chance that poor ship and division commanders will reveal their deficiencies in battle, giving a chance to dismiss them for free after a lost battle.
UI Improvements
• Added years in rank and battles fought to the select officer dialog.
• If Auto assign officers is selected in User preferences, then all vacant positions will be automatically filled as soon as they become vacant, thus leaving no incentive to micromanage.
• Rebuilt ships will now only have the last rebuild year after the class name.
• Made sure the flotilla attack flag is not behind the missile control panel, even on a small screen.
Ship Design
• Speed limit for triple turrets in A & Y and TPS > 1 changed to 21 knots. This is to fix an issue where some legacy ships could not be refitted.
Aircraft
• Later Jet Attack and Heavy Jet Fighters can now carry 2 ASM.
• Slightly raised the production rate for jet aircraft.
Bug Fixes
• Fixed a bug with torpedo range data not showing in the ship status screen.
• Fixed a bug that could generate errors when checking if shipnames are used.
• Fixed a bug which could in unusual circumstances make nation base resources go negative.
• Fixed a bug where clicking on a division in the pre battle screen could show an error message.
• Fixed a bug that capped AP penetration on higher AP tech levels.
• Fixed a bug with coastal artillery occasionally being placed at sea when loading a saved game.
• Fixed a missing objective in an Italy vs France mission.