OP Penalties
Posted: Sat Aug 09, 2003 8:46 pm
I'm having trouble matching up the OP penalties calculated in the game with my understanding of the rules in the manual. Several issues off the top of my head:
0) the manual says (6.6.1) that weather gives an OPS penalty, but weather is also accounted for in the Terrain/CRT chart.
1) the manual implies that penalties are cumulative, hexes with minefields always end up '7', even if in ZOC, no matter the terrain.
2) a German-controlled woods hex (base OP penalty 4) and a German-controlled clear hex (base OP penalty 5) are in the ZOC of a two-step German unit. I'd think the penalties would be 7 and 8. But they're both 7.
3) there's one mystery hex in my current game, within Soviet control, but in the ZOC of one 3-step German unit, listed as 6. I'd think it should be 4.
Am I reading things wrong? Or is the manual out-of-date/incomplete? If so, how do OP penalties really work?
0) the manual says (6.6.1) that weather gives an OPS penalty, but weather is also accounted for in the Terrain/CRT chart.
1) the manual implies that penalties are cumulative, hexes with minefields always end up '7', even if in ZOC, no matter the terrain.
2) a German-controlled woods hex (base OP penalty 4) and a German-controlled clear hex (base OP penalty 5) are in the ZOC of a two-step German unit. I'd think the penalties would be 7 and 8. But they're both 7.
3) there's one mystery hex in my current game, within Soviet control, but in the ZOC of one 3-step German unit, listed as 6. I'd think it should be 4.
Am I reading things wrong? Or is the manual out-of-date/incomplete? If so, how do OP penalties really work?