Destroyed vehicle traffic
Posted: Thu Apr 25, 2024 12:55 pm
Does this game have a hidden stat for debris blocking pathways or something?
A lot of unit paths seem to constantly avoid areas with large amounts of 'shell hole' or 'dead enemies' graphics... I didnt read anything about this in the manual. Did I miss something?
A lot of unit paths seem to constantly avoid areas with large amounts of 'shell hole' or 'dead enemies' graphics... I didnt read anything about this in the manual. Did I miss something?