Smokescreen capability for ground units
Posted: Fri Apr 26, 2024 12:10 pm
I recently read this article (https://www.twz.com/news-features/russi ... ing-drones) and had some thoughts about how the game implements smoke screen deployment.
Would adding the ability for units to generate a smoke screen (either dedicated vehicles similar to the M58 Wolf or tanks with smoke generators) make sense at the current game scale? This was definitely a capability for individual vehicles, but I'm not sure if it translates to a unit-level effect in terms of laying smoke in a hex.
Additionally, would it make sense to add a smoke feature that is only along individual sides of a hex, rather than covering the entire hex? This would result in LOS into the hex only being blocked through the sides with active smoke.
Would adding the ability for units to generate a smoke screen (either dedicated vehicles similar to the M58 Wolf or tanks with smoke generators) make sense at the current game scale? This was definitely a capability for individual vehicles, but I'm not sure if it translates to a unit-level effect in terms of laying smoke in a hex.
Additionally, would it make sense to add a smoke feature that is only along individual sides of a hex, rather than covering the entire hex? This would result in LOS into the hex only being blocked through the sides with active smoke.