Mortars Vs tanks
Posted: Wed May 08, 2024 7:45 am
Hi Steve,
In my Radzymin mod i use 120 mm mortar teams for germans and soviets, each team has 2 tubes.
Some H2H players use multiple mortar teams to immobilize tanks by pounding them incessantly.
I want to discourage this behaviour by making the chance of this happening very low or none existent.
I would like to do this without changing my 120 mm mortar data, i know if i decrease its "kill rating"(Penetration potential of mm steel) it won't happen as much, but for all other mortar use the data is perfect as it is.
I've already increased "top armor" on all tanks more than historically correct, but it still happens.
Do following settings have an impact on vulnerability Vs incoming mortar rounds?
-"Vehicle size", how larger the size of the vehicle how greater the chance of mortar round landing on top of it?
-"object size" (element radius), this is your explanation of this setting posted in the forum:
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Object size effects spotting (bigger is easier) and it defines how much space the game things the vehicle occupies on the map. As I recall > small size means it takes up all the elements around the element it is located in. > med means it takes up another ring of elements beyond that. It is basically a way to help the game try and line up vehicle graphics with the map and not have the vehicle clipping into buildings and things as much.
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Does this setting have an influence on how much mortar rounds land on top if it, i.e. the more elements the tank occupies the larger the target is (viewed from the top)?
Or is there another way to solve my problem by adjusting other data settings?
Thanks in advance.
Aetius
In my Radzymin mod i use 120 mm mortar teams for germans and soviets, each team has 2 tubes.
Some H2H players use multiple mortar teams to immobilize tanks by pounding them incessantly.
I want to discourage this behaviour by making the chance of this happening very low or none existent.
I would like to do this without changing my 120 mm mortar data, i know if i decrease its "kill rating"(Penetration potential of mm steel) it won't happen as much, but for all other mortar use the data is perfect as it is.
I've already increased "top armor" on all tanks more than historically correct, but it still happens.
Do following settings have an impact on vulnerability Vs incoming mortar rounds?
-"Vehicle size", how larger the size of the vehicle how greater the chance of mortar round landing on top of it?
-"object size" (element radius), this is your explanation of this setting posted in the forum:
---------------------------------------------------------------------------------------------------------------
Object size effects spotting (bigger is easier) and it defines how much space the game things the vehicle occupies on the map. As I recall > small size means it takes up all the elements around the element it is located in. > med means it takes up another ring of elements beyond that. It is basically a way to help the game try and line up vehicle graphics with the map and not have the vehicle clipping into buildings and things as much.
----------------------------------------------------------------------------------------------------------------
Does this setting have an influence on how much mortar rounds land on top if it, i.e. the more elements the tank occupies the larger the target is (viewed from the top)?
Or is there another way to solve my problem by adjusting other data settings?
Thanks in advance.
Aetius