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Drones

Posted: Thu May 09, 2024 10:43 pm
by larryfulkerson
so um.......hey you guys: what are we going to do to represent Drones in the equipment.database. One type can be used for recee only and one that is a kamakasi. We gotta come up with properties for the Drone, AP and AT and so on. Those values can be estimated by the caliber of the weapon the Drone carries. And it can carry 40mm payloads easily. What say you?
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Re: Drones

Posted: Fri May 10, 2024 10:51 pm
by sPzAbt653
'Josant' has you covered!

Re: Drones

Posted: Wed Aug 14, 2024 7:43 am
by ncc1701e
Drones should also have anti air capability. Drones shooting at other drones. And now, drones shooting at helicopters: Russian Mi-8 and Mi-28.

How do you simulate the type of guidance used for your drone? How do you simulate it can be affected by Electronic Warfare? Is there anything in the equipment database for this?

What about loiter munitions guys?

Re: Drones

Posted: Fri Oct 11, 2024 4:28 pm
by macgregor
I'm wondering how difficult it would be to somehow implement the impact of surveillance drones. I would think they could act as a force multiplier within in a small area for all weapons.

Re: Drones

Posted: Fri Oct 11, 2024 11:16 pm
by Lobster
And don't forget single use drones and autonomous drones.

Re: Drones

Posted: Wed Oct 16, 2024 4:15 pm
by macgregor
Lobster wrote: Fri Oct 11, 2024 11:16 pm And don't forget single use drones and autonomous drones.
Single use, like rockets, I imagine can be set to be destroyed in any battle. It'd be more work for the modder to have to set the inventory. But between this and theater options, to some degree, players could control their economies: production or acquisition of drones, guided missiles, maybe even artillery shells.