Wildlife as Unit Attrition and Zone Danger
Posted: Sat May 18, 2024 11:32 am
I think it would be more immersive if the wildlife was more of a background feature than as a military unit that moves around the map that you lose territory to like non-aligned militias
Instead, the wildlife present on a planet would have gameplay effects that would have different characteristics depending on the characteristics of the animals created through planet generation
For example, carnivorous/predatory animals would have certain types of environments on the map that they would be known to inhabit (e.g forest tiles) and they would add to attrition for your troops as well as add to a zones danger rating
Whereas herbivorous animals can take advantage of the alien tissue nutrition rating that is a part of planet generation to be hunted for food or domesticated through research or policy events and used to give a bonus to your farm output
Carnivorous/predatory animals can also be hunted and captured to be displayed in your zoos, or to be traded with other factions as a rare trophy
Also, wildlife would be less likely to be found near a tile the more built up it becomes (i.e paved roads, facilities, population, etc)
Instead, the wildlife present on a planet would have gameplay effects that would have different characteristics depending on the characteristics of the animals created through planet generation
For example, carnivorous/predatory animals would have certain types of environments on the map that they would be known to inhabit (e.g forest tiles) and they would add to attrition for your troops as well as add to a zones danger rating
Whereas herbivorous animals can take advantage of the alien tissue nutrition rating that is a part of planet generation to be hunted for food or domesticated through research or policy events and used to give a bonus to your farm output
Carnivorous/predatory animals can also be hunted and captured to be displayed in your zoos, or to be traded with other factions as a rare trophy
Also, wildlife would be less likely to be found near a tile the more built up it becomes (i.e paved roads, facilities, population, etc)