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Suggestion: Sabotage Assett Stratagem intelligence op

Posted: Sun Jun 09, 2024 10:16 am
by wbonx
It would be interesting to have more stratagems to hinder enemy nations.

A simple one could be a sabotage stratagem that damages a public asset.
There could be different stratagems doing 500-1000-2000 damage?
There could be diffferent stratagems for specific targets, industry or mining etc..

The number of spies present and recon would be taken into account in the roll.

I guess this would be simple to implement and an effective way to mengle with foreign economy without interfering.

Re: Suggestion: Sabotage Industry Stratagem intelligence op

Posted: Sun Jun 09, 2024 2:22 pm
by mroyer
And/or related could be support partisan/guerilla activity at various funding/PP levels.
Depending on level of support, these could become damaged roads/rails, sabotaged assets, or even an active unit (maybe even a rebellion in the extreme).

Re: Suggestion: Sabotage Industry Stratagem intelligence op

Posted: Sun Jun 09, 2024 7:43 pm
by Thrake
Sabotaging logistics assets would a problem and quickly paralize an entire economy when logistics largely relies on one or two assets per city. Similarly IP is one of the most crucial resources and a key to victory in war, and production is centered in very few assets. This is while there aren't even means to recover asset damage faster. It feels like it would give too much power to one or two stratagems without much counterplay.

Rebelions can already be triggered by democracy's call to. However it's only bare bone militia which is often only good at stepping over roads for 1 turn. I think it would be cool if we could support these revolts by providing up to date equipment. Not just democracy's, but also randomly spawned revolts.

Re: Suggestion: Sabotage Industry Stratagem intelligence op

Posted: Sun Jun 09, 2024 10:05 pm
by mroyer
Thrake wrote: Sun Jun 09, 2024 7:43 pm Sabotaging logistics assets would a problem and quickly paralize an entire economy when logistics largely relies on one or two assets per city. Similarly IP is one of the most crucial resources and a key to victory in war, and production is centered in very few assets. This is while there aren't even means to recover asset damage faster. It feels like it would give too much power to one or two stratagems without much counterplay.
It's true of course. By 'damage', I wasn't thinking 'destroy', but more like a successful guerrilla assault on a rail line hex might reduce the hex's LP by a few percent. A rare, extremely successful effort might reduce it by a few 10's of percent. Something like that.

Partisans and guerrillas often attacked infrastructure and logistics, taking apart rail lines and stopping rail traffic. However, the rails were typically repaired in a day or two - so, considered on a two month turn scale, that is a few percent effect.

Same thing for sabotaged assets - reduce output by a few percent.

-Mark R.

Re: Suggestion: Sabotage Industry Stratagem intelligence op

Posted: Sun Jun 09, 2024 11:35 pm
by wbonx
Thrake wrote: Sun Jun 09, 2024 7:43 pm .... Similarly IP is one of the most crucial resources and a key to victory in war, and production is centered in very few assets. This is while there aren't even means to recover asset damage faster. It feels like it would give too much power to one or two stratagems without much counterplay.

Rebelions can already be triggered by democracy's call to. However it's only bare bone militia which is often only good at stepping over roads for 1 turn. I think it would be cool if we could support these revolts by providing up to date equipment. Not just democracy's, but also randomly spawned revolts.
I disagree, damage to an infrastructure only reduces the output and get's repaired over a few turns.
This could be easily balanced by the cost of the stratagem, acquiring the stratagem itself and also countered by a strong counterespionage/autharchy.

When I said Industry I meant any public assett .. some more powerfull stratagem could aim to a specific one.

I would actually even have a very strong stratagem producing 1500 damge and above, or destroying the asset completely/reducing it by one level.

Stratagems going in this direction would add meaning to having a strong counter intelligence and espionage culture.
They would be strong if played at the right moment but wouldn't alter the game much.
A good spy network, recon would be required.

I belive it would be fun to play such stratagems, would add a lot to the gameplay and other stratagems in this direction would be appreciated by the players.

Stronger guerrilla is a good example, different levels of guerrilla, guerrilla with tanks and so on ...

Also ways to mangle with the market ... like bribing the market of the foreign coutry to rise the prices of some resources etc ... I may open a different more complete post about this later...
Or ways to reduce the scientific output ... maybe damaging burocratic assets...

Re: Suggestion: Sabotage Assett Stratagem intelligence op

Posted: Mon Sep 16, 2024 1:32 pm
by wbonx
@vic any chance to see some update in this direction in the next weeks? (planning to start a new game.. )