minimap VL icons not updated in radzymin mod
Posted: Mon Jun 10, 2024 7:53 am
Hi Steve,
In my Radzymin mod i wanted to give some important maps more points by placing 2 VL's on the same map coordinates.
Or to place a VL and an exit location on the same map coordinates.
It works perfectly fine in single play but in H2H games the minimap (double)VL icon's dont get updated when the VL "changes hands", the (double)VL icon remains the same as it was at the start of the battle, see screenshot in attach. The obvious solution would be to split the double VL's and give them other coordinates but i don't want to do this because i don't want a lot of VL's on relatively small maps.
To find another solution i want to understand the mechanics of the minimap update during H2H play better:
-Maybe the engine uses the first VL in its list of VL's (on the same map coordinates) in the *.btd file to update the minimap?
-Maybe the engine uses the VL with the lowest or highest points (on the same map coordinates) in the *.btd file to update the minimap?
These are VL's in the *.btd file of the attached map (Zabkie):
-----------------------------------------------------------
14
West Warsaw 50 0 8 -4
To Marki 50 0 0 20
To Praga 50 1 15 25
To Rembertow 50 16 15 26
To Zielonka 50 18 2 22
__ 100 0 8 -1
Warsaw Street 100 3 5 -1
Warsaw Street 100 3 5 -1
Crossroad 200 5 8 -1
Crossroad 200 5 8 -1
Crossroad 200 7 6 -1
Crossroad 200 7 6 -1
Church 100 10 12 -1
Church 100 10 12 -1
Zabkie
-------------------------------------------------------------
Can you give me some advice on how i can solve this problem?
Thanks in advance
Aetius
In my Radzymin mod i wanted to give some important maps more points by placing 2 VL's on the same map coordinates.
Or to place a VL and an exit location on the same map coordinates.
It works perfectly fine in single play but in H2H games the minimap (double)VL icon's dont get updated when the VL "changes hands", the (double)VL icon remains the same as it was at the start of the battle, see screenshot in attach. The obvious solution would be to split the double VL's and give them other coordinates but i don't want to do this because i don't want a lot of VL's on relatively small maps.
To find another solution i want to understand the mechanics of the minimap update during H2H play better:
-Maybe the engine uses the first VL in its list of VL's (on the same map coordinates) in the *.btd file to update the minimap?
-Maybe the engine uses the VL with the lowest or highest points (on the same map coordinates) in the *.btd file to update the minimap?
These are VL's in the *.btd file of the attached map (Zabkie):
-----------------------------------------------------------
14
West Warsaw 50 0 8 -4
To Marki 50 0 0 20
To Praga 50 1 15 25
To Rembertow 50 16 15 26
To Zielonka 50 18 2 22
__ 100 0 8 -1
Warsaw Street 100 3 5 -1
Warsaw Street 100 3 5 -1
Crossroad 200 5 8 -1
Crossroad 200 5 8 -1
Crossroad 200 7 6 -1
Crossroad 200 7 6 -1
Church 100 10 12 -1
Church 100 10 12 -1
Zabkie
-------------------------------------------------------------
Can you give me some advice on how i can solve this problem?
Thanks in advance
Aetius