Surrendering, Traffic and Intelligence
Posted: Wed Jun 12, 2024 9:57 am
Hello
I saw there was already a thread in regards to surrendering units and I do think it's a good idea to add some functionality for units to capitulate under certain circumstances but I just wanted to add some suggestions for some extra functionality
When units do capitulate, it would be interesting if it implimented a delay on the order cycle or onto specific units that received the surrendering units, or created a movement delay in a particular area, to simulate the processing of prisoners. Perhaps this policy can even be changed to not taking prisoners, at a VP cost. Additionally, it may also be interesting to implement an intelligence function, revealing certain unit locations based on humint intel received from POWs, however usually this info would be gathered days or weeks after combat by higher levels of command so perhaps such a function isnt at the level FCSS is at.
Additionally though, not only POWs can be used as a method of slowing enemy or friendly advance, but obstancles in the form of refugee columns would also be interesting, although again I am not sure how relevant it is
I saw there was already a thread in regards to surrendering units and I do think it's a good idea to add some functionality for units to capitulate under certain circumstances but I just wanted to add some suggestions for some extra functionality
When units do capitulate, it would be interesting if it implimented a delay on the order cycle or onto specific units that received the surrendering units, or created a movement delay in a particular area, to simulate the processing of prisoners. Perhaps this policy can even be changed to not taking prisoners, at a VP cost. Additionally, it may also be interesting to implement an intelligence function, revealing certain unit locations based on humint intel received from POWs, however usually this info would be gathered days or weeks after combat by higher levels of command so perhaps such a function isnt at the level FCSS is at.
Additionally though, not only POWs can be used as a method of slowing enemy or friendly advance, but obstancles in the form of refugee columns would also be interesting, although again I am not sure how relevant it is