Editor confuses me - trying to build a Panzer General Mod
Posted: Sun Jun 16, 2024 4:30 pm
Hello,
i try to build a Panzer General-esque mod with the Kursk '43 scenario.
My most important struggles at the moment:
-Tanks should have a huge disadvantage to conquer and hold towns, forests, swamps and hills and should slaughter Infantry on open fields.
-Infantry should get an advantage to conquer and defend towns, forests, swamps and hills vs. Tanks.
-Pioneers should have a huge advantage to conquer towns, forests, swamps and hills.
-if possible tanks should fire only once per turn.
It doesn't work as intended. I tried several stat changes, testet, testet, testet, made a 180 degree in the stats, tested again. But it doesn't come close to my suggestions for a modification.
I need help. Could someone take a look?
Scenario Files:
https://uploadnow.io/f/Rqn3GJC
i try to build a Panzer General-esque mod with the Kursk '43 scenario.
My most important struggles at the moment:
-Tanks should have a huge disadvantage to conquer and hold towns, forests, swamps and hills and should slaughter Infantry on open fields.
-Infantry should get an advantage to conquer and defend towns, forests, swamps and hills vs. Tanks.
-Pioneers should have a huge advantage to conquer towns, forests, swamps and hills.
-if possible tanks should fire only once per turn.
It doesn't work as intended. I tried several stat changes, testet, testet, testet, made a 180 degree in the stats, tested again. But it doesn't come close to my suggestions for a modification.
I need help. Could someone take a look?
Scenario Files:
https://uploadnow.io/f/Rqn3GJC