Seeking Allied player for DaBabes based GC (2 or 3 day turns)
Posted: Fri Jun 21, 2024 5:45 pm
Hi everyone,
Not sure if anyone remembers me, I used to hang out here some years ago ...
Anyway, I would like to play a slightly modified DaBabes Lite Scen 1 (as Japan) on the stock map with stacking limits and 3 day turns, and also very minimal house rules.
I would also be happy to look at any other GC scenario, as long as it has the Babes "combat fixes" (AA, ASW etc.)
Settings
Advanced Weather Effects = ON
Allied Damage Control = ON
Player Defined Upgrades = ON
Historical First Turn = ON
December 7th Surprise = ON
Reliable USN Torpedoes = OFF
Realistic R&D = ON
No Unit Withdrawals = ON
Reinforcements = Variable +/-15%
House Rules
1. No bombing from above 30,000ft (there may be an exploit).
2. Japan will not increase size of Air or Engine R&D factories.
3. Neither side will increase size or change purpose of Naval Shipyard, Merchant Shipyard or Repair Shipyard factories.
Otherwise NO RULES
Scenario Modifications
Refineries do not generate supply (this hinders Japan more than the Allies but I really dislike this feature).
Game duration is extended to 1,800 days (end date Nov 11 1946).
3 day turns????
Why 3 day turns? Well for one thing the game will be more likely to progress to the latter years (which is the period I find fascinating). For another I have been playing like this against the computer and much prefer the pace. There is also less scope for tactical optimisation, which IMO can be a bit of bug bear in PBEM.
I have version 1126b installed (can install other version if required), and can provide the stacking limits PWHEX files if necessary.
Thank you.
Not sure if anyone remembers me, I used to hang out here some years ago ...
Anyway, I would like to play a slightly modified DaBabes Lite Scen 1 (as Japan) on the stock map with stacking limits and 3 day turns, and also very minimal house rules.
I would also be happy to look at any other GC scenario, as long as it has the Babes "combat fixes" (AA, ASW etc.)
Settings
Advanced Weather Effects = ON
Allied Damage Control = ON
Player Defined Upgrades = ON
Historical First Turn = ON
December 7th Surprise = ON
Reliable USN Torpedoes = OFF
Realistic R&D = ON
No Unit Withdrawals = ON
Reinforcements = Variable +/-15%
House Rules
1. No bombing from above 30,000ft (there may be an exploit).
2. Japan will not increase size of Air or Engine R&D factories.
3. Neither side will increase size or change purpose of Naval Shipyard, Merchant Shipyard or Repair Shipyard factories.
Otherwise NO RULES
Scenario Modifications
Refineries do not generate supply (this hinders Japan more than the Allies but I really dislike this feature).
Game duration is extended to 1,800 days (end date Nov 11 1946).
3 day turns????
Why 3 day turns? Well for one thing the game will be more likely to progress to the latter years (which is the period I find fascinating). For another I have been playing like this against the computer and much prefer the pace. There is also less scope for tactical optimisation, which IMO can be a bit of bug bear in PBEM.
I have version 1126b installed (can install other version if required), and can provide the stacking limits PWHEX files if necessary.
Thank you.