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Is there RNG involved with detection of enemies?
Posted: Mon Jun 24, 2024 10:30 pm
by TBLackey
Or, if you have created the proper conditions, will you always detect a unit?
I'm talking about all kinds of sensor - radar, eyeball, IR, ELINT, sonar, anything.
Re: Is there RNG involved with detection of enemies?
Posted: Tue Jun 25, 2024 1:38 am
by lumiere
(Deleted by foolishness)
Edit: OK I thought RNG as (detection) range instead of Random Number Generator. I don't think there is randomity for final detection range with identical enviroment
Re: Is there RNG involved with detection of enemies?
Posted: Tue Jun 25, 2024 7:49 am
by rvseydlitz
I know also that most sensors "sweep" a certain area every X seconds, with X available info in the sensor's DB entry. If trying to detect a target and for various reasons you don't on "sweep 1" then the speed of your target can make your sensor range seem much less by the time the 10-15 seconds passed for "sweep 2" of the area. If it's a ship the range difference over those few seconds is barely noticeable, but if it's an inbound aircraft or missile it can be a few miles closer every sweep.
Re: Is there RNG involved with detection of enemies?
Posted: Tue Jun 25, 2024 8:42 am
by TBLackey
lumiere wrote: Tue Jun 25, 2024 1:38 am
If you mean "Are detection range varies by various factors?",
Clearly not what I wrote.