Shadow Empire 1.26.15 (f) - Update Live
Posted: Wed Jun 26, 2024 12:42 pm
Hi Everyone,
The latest patch for Shadow Empire is now live. This follows up the Arachnids and Allocations update, with various fixes and additions that can be found listed below:
One change to certainly look out for in your saves..... the AI player should be able to nuke you now! - good luck have fun!
-Lot of work has been done on the AI military mid-late game play, notably concerning using higher tech equipment and atomics like ICBMs and being able to buy lower tech stuff even while higher tech stuff is available.
-Midcore rules do NOT use branching rules anymore, making them even easier to play *
-Combat Odds Prediction with the SAME units in a different selection-order now gives the same odds prediction
-Human player in a multi-player game no longer loses automatically if he starts a turn without cities. Automatic loss is now only executed if the player has no cities AND no units!
-Improved combat rules involving ammo/fuel consumption of land forces when involved in airstrikes.
-Leader portrait fixes
-Airbases can now be constructed if you have only have Rocket Engine Tech. *
-Fixed issue with very long games where the AI Regime Leaders + some 3rd party leaders got really really old and at some point it felt like geriatric warfare.
The latest patch for Shadow Empire is now live. This follows up the Arachnids and Allocations update, with various fixes and additions that can be found listed below:
One change to certainly look out for in your saves..... the AI player should be able to nuke you now! - good luck have fun!
-Lot of work has been done on the AI military mid-late game play, notably concerning using higher tech equipment and atomics like ICBMs and being able to buy lower tech stuff even while higher tech stuff is available.
-Midcore rules do NOT use branching rules anymore, making them even easier to play *
-Combat Odds Prediction with the SAME units in a different selection-order now gives the same odds prediction
-Human player in a multi-player game no longer loses automatically if he starts a turn without cities. Automatic loss is now only executed if the player has no cities AND no units!
-Improved combat rules involving ammo/fuel consumption of land forces when involved in airstrikes.
-Leader portrait fixes
-Airbases can now be constructed if you have only have Rocket Engine Tech. *
-Fixed issue with very long games where the AI Regime Leaders + some 3rd party leaders got really really old and at some point it felt like geriatric warfare.