RTW3: v.1.00.51 Public Beta Now Available
Posted: Fri Jun 28, 2024 3:00 pm
Hello everyone,
There's a new public beta update installer available at the following download link: HERE
For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.
What's New in Version 1.00.51:
• Fixed some tech inconsistencies when playing with low research speed.
• Made sure the AI is not building airbases or carriers ahead of their time in games with low research speed
What's New in Version 1.00.49:
Campaign Generation
• France might now have one or two CV in a 1935 start.
• All nations might have CVL in a 1935 start.
• Fixed a data error that could cause a communist China to have the wrong flag in a 1920 start.
• Fixed a bug with legacy ships occasionally having a missile maintenance cost even though missiles were not invented.
Strategic Layer
• Made unrest more likely to come down when naval budget is low.
• Fixed a bug where AI nations said they cancelled an alliance but then didn't.
Battle Resolution
• Some additional adjustments to splinter and HE penetration.
• Some tweaks to make AI ships less likely to get hung up on land.
Ship Design
• Fixed a bug with the number of secondary guns determining the ammo loadout for the tertiary guns.
Officers
• Commanders will no longer risk dying in fleet exercises.
Game Preferences
• Mitigated some tech inconsistencies when playing with very low research speed.
There's a new public beta update installer available at the following download link: HERE
For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.
What's New in Version 1.00.51:
• Fixed some tech inconsistencies when playing with low research speed.
• Made sure the AI is not building airbases or carriers ahead of their time in games with low research speed
What's New in Version 1.00.49:
Campaign Generation
• France might now have one or two CV in a 1935 start.
• All nations might have CVL in a 1935 start.
• Fixed a data error that could cause a communist China to have the wrong flag in a 1920 start.
• Fixed a bug with legacy ships occasionally having a missile maintenance cost even though missiles were not invented.
Strategic Layer
• Made unrest more likely to come down when naval budget is low.
• Fixed a bug where AI nations said they cancelled an alliance but then didn't.
Battle Resolution
• Some additional adjustments to splinter and HE penetration.
• Some tweaks to make AI ships less likely to get hung up on land.
Ship Design
• Fixed a bug with the number of secondary guns determining the ammo loadout for the tertiary guns.
Officers
• Commanders will no longer risk dying in fleet exercises.
Game Preferences
• Mitigated some tech inconsistencies when playing with very low research speed.
