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[v1.26f2] Canyon Combat

Posted: Wed Jul 03, 2024 3:05 am
by mroyer
Is this correct as intended by design? Canyons have no effect on combat, only on movement.

-Mark R.
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Re: [v1.26f2] Canyon Combat

Posted: Thu Jul 04, 2024 2:21 pm
by fibol
The manual gives some pretty severe combat mali for canyons on 5.2.2.11

Re: [v1.26f2] Canyon Combat

Posted: Thu Jul 04, 2024 6:15 pm
by mroyer
fibol wrote: Thu Jul 04, 2024 2:21 pm The manual gives some pretty severe combat mali for canyons on 5.2.2.11
Indeed, -75%. I wonder, though, if they are coded into the game based on the image above. I'll try to set up an experiment to try it.

-Mark R.

Re: [v1.26f2] Canyon Combat

Posted: Fri Jul 05, 2024 2:45 am
by mroyer
I set up some contrived combats across canyons and dug through the combat details. I never noticed a hexside penalty for the canyon like I do for combats across other hexside types.

-Mark R.

Re: [v1.26f2] Canyon Combat

Posted: Fri Jul 12, 2024 9:28 am
by Vic
It seems you are completely right. Quite an oversight on my part. Apologies. Fixing this for next subversion asap.

Re: [v1.26f2] Canyon Combat

Posted: Fri Jul 12, 2024 12:11 pm
by mroyer
Vic wrote: Fri Jul 12, 2024 9:28 am It seems you are completely right. Quite an oversight on my part. Apologies. Fixing this for next subversion asap.
I'd recommend looking at the application of escarpment combat modifiers too - it's more difficult to tell, but it may also be problematic. I think it may only be partially implemented and only for the overall defender when counter-attacking.

-Mark R.