An issue w/ the SC series
Posted: Sun Jul 07, 2024 8:05 pm
I am a huge fan of the *original* Strategic Command and wish it still worked. The next generation which abandoned hexes for squares was a huge let-down. Thankfully, the series has returned to hexes (or I wouldn't even consider it).
However, I still find I don't like the newer games as much as the original... Why? They are better in almost every way, but...
They are simply too big to be manageable/fun (for me). Which leads me to 2 suggestions:
1) I would like to see a few games using the system with *much* smaller & more focused maps. BIGGER is not always better...
2) For the bigger maps, the game needs an computer assistant, so you don't have to OCD scan every unit & map location.
2a) Recommend units and/or areas that need attention (e.g., a severely wounded unit or unit that is cut-off/almost-cut-off)
2b) Designate a computer general for certain zones, fronts and allow the player to focus only on the most critical/interesting area. Computer general could be set to offensive/defensive/balanced.
2c) technology/build recommendations
2d) All of these should be optionally enabled/disabled on a turn by turn basis.
Using SC:WW2 as an example... I would love to delegate the Balkans to the computer, while I focus on crushing France/Russia. North Africa might be delegated to computer in some games or human controlled in others.
However, I still find I don't like the newer games as much as the original... Why? They are better in almost every way, but...
They are simply too big to be manageable/fun (for me). Which leads me to 2 suggestions:
1) I would like to see a few games using the system with *much* smaller & more focused maps. BIGGER is not always better...
2) For the bigger maps, the game needs an computer assistant, so you don't have to OCD scan every unit & map location.
2a) Recommend units and/or areas that need attention (e.g., a severely wounded unit or unit that is cut-off/almost-cut-off)
2b) Designate a computer general for certain zones, fronts and allow the player to focus only on the most critical/interesting area. Computer general could be set to offensive/defensive/balanced.
2c) technology/build recommendations
2d) All of these should be optionally enabled/disabled on a turn by turn basis.
Using SC:WW2 as an example... I would love to delegate the Balkans to the computer, while I focus on crushing France/Russia. North Africa might be delegated to computer in some games or human controlled in others.