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spying and intelligence

Posted: Fri Jul 12, 2024 1:19 pm
by Umeu
how valuable is this tech? And how does it work exactly?

Re: spying and intelligence

Posted: Fri Jul 12, 2024 1:23 pm
by petedalby
Important for the USA to get to L3 asap (IMO). Dunno how it works exactly but it helps with all the other tech research as well as enemy unit spotting.

Re: spying and intelligence

Posted: Fri Jul 12, 2024 1:52 pm
by Umeu
but the bonus is only 1% per level though? it seems very small.

Sure, it's supposed to make other research go faster, but at the same time, it's taking 150 out of the max research cap. Meaning there is another tech you can't research or double chit while you are researching S&I. Has anyone done the math? Also seen many players ignore production, while that seems kinda nuts to me in turn, at least for the high income countries it's really good, no?

Re: spying and intelligence

Posted: Fri Jul 12, 2024 3:10 pm
by Platoonist
It's good for occasionally lifting the fog of war, but it tends to be low on my priority list. A lot of its benefits work under the hood so you don't really notice them. I've always thought the Soviets should be a bit further ahead in this tech since historically espionage seemed to be a field they were proficient in. (The Lucy Ring, Richard Sorge, moles in the Manhattan Project, etc.)

Re: spying and intelligence

Posted: Fri Jul 12, 2024 3:21 pm
by BillRunacre
Platoonist wrote: Fri Jul 12, 2024 3:10 pm It's good for occasionally lifting the fog of war, but it tends to be low on my priority list. A lot of its benefits work under the hood so you don't really notice them. I've always thought the Soviets should be a bit further ahead in this tech since historically espionage seemed to be a field they were proficient in. (The Lucy Ring, Richard Sorge, moles in the Manhattan Project, etc.)
In the east that is true, but Stalin's unwillingness to see what was coming in the west in the summer of 1941 swings things in the other direction.

Re: spying and intelligence

Posted: Fri Jul 12, 2024 5:16 pm
by Platoonist
BillRunacre wrote: Fri Jul 12, 2024 3:21 pm
Platoonist wrote: Fri Jul 12, 2024 3:10 pm It's good for occasionally lifting the fog of war, but it tends to be low on my priority list. A lot of its benefits work under the hood so you don't really notice them. I've always thought the Soviets should be a bit further ahead in this tech since historically espionage seemed to be a field they were proficient in. (The Lucy Ring, Richard Sorge, moles in the Manhattan Project, etc.)
In the east that is true, but Stalin's unwillingness to see what was coming in the west in the summer of 1941 swings things in the other direction.
Yeah, but in the game Russia isn't being led by Cult-of-Personality guy. He's been replaced by me; Persona-non-grata guy. :mrgreen:

Re: spying and intelligence

Posted: Sat Jul 13, 2024 4:06 pm
by havoc1371
I believe that it also effects your opponent's research as well as boosting yours and providing intelligence.

Re: spying and intelligence

Posted: Sat Jul 13, 2024 6:29 pm
by ElvisJJonesRambo
Spying and Intelligence is critcal, you sort of make your "own luck".

The technology boast and slowing of your opponents (or at least balancing) is huge.
Wait until the German Super Tanks hit level 3, 4, 5 and you're behind, you'll be cussing the rest of the game if you can even catch-up or survive. One of these Super Tanks can defend Italy. Elsewhere on the board, the Summer, they'll trash anything. You'll need something to destory them, yes, Air can do it, but you need punching power.

Far as spotting, nothing is sweeter than revealing a Carrier or some critical ship or immediate Maritime bombing run. Even better, a Loaded Transport.

Re: spying and intelligence

Posted: Tue Jul 16, 2024 3:07 pm
by havoc1371
ElvisJJonesRambo wrote: Sat Jul 13, 2024 6:29 pm Spying and Intelligence is critcal, you sort of make your "own luck".

The technology boast and slowing of your opponents (or at least balancing) is huge.
Wait until the German Super Tanks hit level 3, 4, 5 and you're behind, you'll be cussing the rest of the game if you can even catch-up or survive. One of these Super Tanks can defend Italy. Elsewhere on the board, the Summer, they'll trash anything. You'll need something to destory them, yes, Air can do it, but you need punching power.

Far as spotting, nothing is sweeter than revealing a Carrier or some critical ship or immediate Maritime bombing run. Even better, a Loaded Transport.
Yep. Don't underestimate the value of researching intelligence. I've been burned by the technology gap formed by my opponent investing in it. I finally realized what was up when I couldn't get German research into armor and infantry weapons to progress to where I was "2" in both for Barbarossa. Ended up facing Russian "2" infantry before I was there and my progression was pretty bad.

Re: spying and intelligence

Posted: Wed Jul 17, 2024 1:10 am
by Umeu
I doubt that's because of S&I tech, since infantry weapons 2 and tank weapons 2 should start at most 1 or 2 turns after S&I. It seems more like your example was just bad rolls for you and very good breakthrough rolls for your opponent. I usually sell S&I, and I'm often at 2 for both tanks & inf vs 1 for both in Russia, or sometimes even 0 in one of them.

It might be worth on the USA though, since they have a lot of free tech space and income, so it has time to snowball. But I don't see it being worth for any other country. But it might be better to keep the free one, I'll test it out.

Re: spying and intelligence

Posted: Wed Jul 17, 2024 3:08 am
by ElvisJJonesRambo
Umeu wrote: Wed Jul 17, 2024 1:10 am I doubt that's because of S&I tech, since infantry weapons 2 and tank weapons 2 should start at most 1 or 2 turns after S&I. It seems more like your example was just bad rolls for you and very good breakthrough rolls for your opponent. I usually sell S&I, and I'm often at 2 for both tanks & inf vs 1 for both in Russia, or sometimes even 0 in one of them.

It might be worth on the USA though, since they have a lot of free tech space and income, so it has time to snowball. But I don't see it being worth for any other country. But it might be better to keep the free one, I'll test it out.
Ha! I need a weather machine. You kicked my a _ _ .
Weather is so critical.

Re: spying and intelligence

Posted: Wed Jul 17, 2024 5:35 am
by Umeu
ElvisJJonesRambo wrote: Wed Jul 17, 2024 3:08 am
Umeu wrote: Wed Jul 17, 2024 1:10 am I doubt that's because of S&I tech, since infantry weapons 2 and tank weapons 2 should start at most 1 or 2 turns after S&I. It seems more like your example was just bad rolls for you and very good breakthrough rolls for your opponent. I usually sell S&I, and I'm often at 2 for both tanks & inf vs 1 for both in Russia, or sometimes even 0 in one of them.

It might be worth on the USA though, since they have a lot of free tech space and income, so it has time to snowball. But I don't see it being worth for any other country. But it might be better to keep the free one, I'll test it out.
Ha! I need a weather machine. You kicked my a _ _ .
Weather is so critical.
:mrgreen: I admit, I did a sun dance.

But yeah, learning that weather makes matches.

Re: spying and intelligence

Posted: Wed Jul 17, 2024 11:58 am
by Bavre
I'd like to refer you to

https://www.matrixgames.com/forums/view ... 4&t=384969

or any other of the dozend+ threads where all this was analyzed in extreme detail. Mechanics are the same for different games.

Re: spying and intelligence

Posted: Thu Jul 18, 2024 3:44 am
by Umeu
thanks