Air phase target area option
Posted: Mon Jul 15, 2024 6:50 pm
I first got WITW about 7 years ago and played it for a few weeks and I got the general hang of it. I've been returning in the past few days and am shocked at how little I remember!
So I generally enjoy learning new games but I'm having trouble with the concept of air target hex size. My common sense made me assume that it was a tradeoff- small target area selection results in a more concentrated effect, while a larger target area selection means less damage to individual hexes but affecting more area. That's how most games work. But looking at my combat results so far doesn't seem to indicate that.
So if there isn't much difference between choosing a small target rea and a large one why choose the small hex area option? I could perhaps see the wisdom of avoiding a heavy flak area. But in the introductory scenario Operation Husky I instructed both Strategic Air and Tactical Air to concentrate ground attack missions on just one hex that contained a strong German panzer division. My gaming senses told me that seemed like a good idea, but it didn't seem noticeably effective. Is it better to cover the whole of Sicily in ground attacks rather than try to single out one particular enemy unit for maximum damage?
So I generally enjoy learning new games but I'm having trouble with the concept of air target hex size. My common sense made me assume that it was a tradeoff- small target area selection results in a more concentrated effect, while a larger target area selection means less damage to individual hexes but affecting more area. That's how most games work. But looking at my combat results so far doesn't seem to indicate that.
So if there isn't much difference between choosing a small target rea and a large one why choose the small hex area option? I could perhaps see the wisdom of avoiding a heavy flak area. But in the introductory scenario Operation Husky I instructed both Strategic Air and Tactical Air to concentrate ground attack missions on just one hex that contained a strong German panzer division. My gaming senses told me that seemed like a good idea, but it didn't seem noticeably effective. Is it better to cover the whole of Sicily in ground attacks rather than try to single out one particular enemy unit for maximum damage?