Budget cuts and BudgetModifier
Posted: Wed Jul 17, 2024 5:31 am
The BudgetModifier is one of the parameters that determines the available budget. It is modified by several events, a very common and well known one is "With tensions low ...".
I'm playing a game with USA and after suffering several events of this type I looked at the RTWGame1.bcs file and found that the value for USA was 9, while Germany had 20 and Great Britain 21. This is not an exceptional situation, I have seen it on other occasions.
I suspect that this is not a product of chance but a way to give the AI an advantage. However, it seems excessive to me, they have gone too far.
Given that it takes years to build ships, such large cuts are not going to leave time to react when tension levels rise again. Wars are largely fought with the fleet already built when conflict breaks out.
Is there any way to modify this type of event?
I'm playing a game with USA and after suffering several events of this type I looked at the RTWGame1.bcs file and found that the value for USA was 9, while Germany had 20 and Great Britain 21. This is not an exceptional situation, I have seen it on other occasions.
I suspect that this is not a product of chance but a way to give the AI an advantage. However, it seems excessive to me, they have gone too far.
Given that it takes years to build ships, such large cuts are not going to leave time to react when tension levels rise again. Wars are largely fought with the fleet already built when conflict breaks out.
Is there any way to modify this type of event?