Beta testers: multi-player game feedback re CV house rules?
Posted: Wed Jul 24, 2024 4:13 pm
Howdy.
My current game is multi-player vs. Ngineer in the main campaign.
Does anyone have any feed-back on House Rules particularly for Carrier settings?
As in, for WaW, most folks had House Rules to keep CVs as either Mixed or Bombers. If set to fighter only, they they got a second defensive and tended to shred incoming attacks.
Does anyone have any feed-back as to if those house rules should be in place for WitP?
Should they apply to CVs, and CVLs?
Or, he and I can just go with "no house rules" and we'll end up being the testers.
Old Crow - I saw you did a multi-player game, any thoughts?
We're not at the point yet, where our CVs are tearing at each other. But I figured we'd set out our House Rules before we get to that point. Any feed-back is appreciated, including if Dev(s) had opinions as well.
My current game is multi-player vs. Ngineer in the main campaign.
Does anyone have any feed-back on House Rules particularly for Carrier settings?
As in, for WaW, most folks had House Rules to keep CVs as either Mixed or Bombers. If set to fighter only, they they got a second defensive and tended to shred incoming attacks.
Does anyone have any feed-back as to if those house rules should be in place for WitP?
Should they apply to CVs, and CVLs?
Or, he and I can just go with "no house rules" and we'll end up being the testers.
Old Crow - I saw you did a multi-player game, any thoughts?
We're not at the point yet, where our CVs are tearing at each other. But I figured we'd set out our House Rules before we get to that point. Any feed-back is appreciated, including if Dev(s) had opinions as well.