Manual v1.25 bug? AT gun counterattackable formula
Posted: Tue Aug 06, 2024 4:55 pm
In section 5.10.15.2, subsection "Find a target" it is written:
"Counter-attack against anti-tank guns is not possible if (Landscape Hide Points * 1.5) < 1d100 [...] This means that
AT-Guns will be strongest in Hexes where they can hide [...]"
I believe this is meant to be a ">" rather than a "<", because as written currently it means that with 0 hide points 0 always < 1d100, therefore you can never counterattck against a at gun, so the formula as written implies that AT guns are best without any cover.
I do not know if this is just a nug in the manual or also in the code.
"Counter-attack against anti-tank guns is not possible if (Landscape Hide Points * 1.5) < 1d100 [...] This means that
AT-Guns will be strongest in Hexes where they can hide [...]"
I believe this is meant to be a ">" rather than a "<", because as written currently it means that with 0 hide points 0 always < 1d100, therefore you can never counterattck against a at gun, so the formula as written implies that AT guns are best without any cover.
I do not know if this is just a nug in the manual or also in the code.