Weather effects
Posted: Fri Aug 09, 2024 8:23 am
The Eff(final) comprises Eff(current) and Eff(recovery).
My understanding of the Weather Effects in the manual should be:
Snow condition:
Eff(final) = Eff(current) + Eff(recovery) * 0.9
Blizzard condition:
Eff(final) = Eff(current) + Eff(recovery) * 0.8
The unit's effectiveness should be slow in recovery during snow or blizzard turns but should not have any reduction.
My unit reduced its effectiveness from 95 to 85 during a snow turn.
I guess it may be
Eff(final) = { Eff(current) + Eff(recovery) } * 0.9
My understanding of the Weather Effects in the manual should be:
Snow condition:
Eff(final) = Eff(current) + Eff(recovery) * 0.9
Blizzard condition:
Eff(final) = Eff(current) + Eff(recovery) * 0.8
The unit's effectiveness should be slow in recovery during snow or blizzard turns but should not have any reduction.
My unit reduced its effectiveness from 95 to 85 during a snow turn.
I guess it may be
Eff(final) = { Eff(current) + Eff(recovery) } * 0.9