Request for #CONDITION_POSITION statement in supply.txt
Posted: Wed Aug 14, 2024 4:14 am
First of all, I loathe events like the following where players have no way to mitigate. (I am aware that it is not all that much damage, but still anoying never-the-less...)
Arbitrary, badness is just not fun.
To address, I wish for a #CONDITION_POSITION-like statement, such that I can make the following only fire when there is NO AA (or fighter) in the hex. (or within some proximity of the hex)
Arbitrary, badness is just not fun.
To address, I wish for a #CONDITION_POSITION-like statement, such that I can make the following only fire when there is NO AA (or fighter) in the hex. (or within some proximity of the hex)
Code: Select all
{
#NAME= British Strategic Bombers Continue Night Raids On Berlin (2)
#POPUP= British Strategic Bombers Continue Night Raids On Berlin
#IMAGE=
#SOUND= explosion1.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 0
#FLAG_ID= 112
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1940/09/09
; London(147,77) [any unit]
#SOURCE_POSITION= 147,77 [-1]
; Berlin(173,74)
#DESTINATION_RESOURCE= 173,74 [1,2]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
}