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14 to 7

Posted: Thu Aug 15, 2024 6:40 am
by HOTEC
Historically, France surrendered in 6 weeks.
I fail to achieve it in 3 turns.
I want to try 7 days per turn.
Beside the gameDates.txt to be amended, what else do I need to change?

Re: 14 to 7

Posted: Thu Aug 15, 2024 2:09 pm
by AlvaroSousa
In the editor you can change days per turn under the main settings.

Take it as a challenge to figure out why you can't take them out by June. Learn how to take out France faster.

Typically a good player vs a good players will be around July, maybe August.

A good player vs weak player can take them out June-July.

A weak player vs a good player September.

I will not let the A.I. make the same mistakes the Allies did ;)

Re: 14 to 7

Posted: Thu Aug 15, 2024 3:21 pm
by HOTEC
OK.
Smart AI.

Re: 14 to 7

Posted: Fri Aug 16, 2024 3:18 pm
by Marcaccio
I would like to set the game to 7 days to make it last longer, I wanted to ask if the game remains the same or if the AI ​​does not adapt to the 7 day turns breaking the game, thanks.

Re: 14 to 7

Posted: Sun Aug 18, 2024 2:10 pm
by AlvaroSousa
Never tested. It should act the same.

Re: 14 to 7

Posted: Sun Aug 18, 2024 2:58 pm
by stjeand
I am confident the game will not run well at all changing the days...

To much Production...

IF you cut the production down by 25% then likely it would.

Germany would easily max out their units before the attack on Russia...

Re: 14 to 7

Posted: Sun Aug 18, 2024 3:06 pm
by AlvaroSousa
Yes production would be .... off

Re: 14 to 7

Posted: Mon Aug 19, 2024 10:35 am
by Marcaccio
For Warplan 2 7 day per turn and AI that respects history, if you can also create the World theater, in my opinion with the little that is around it could become a point of reference for Wargames.

I really have a lot of hope in Warplan2.

Re: 14 to 7

Posted: Tue Aug 20, 2024 5:00 pm
by michaelCLARADY
The two week game turns are I believe OK since one week turns would drag out a 1939 scenario forever. However, doubling the movement/combat steps for land units and perhaps tripling for air/sea units might produce a more 'realist' result.