Diplomacy Feature Requests
Posted: Wed Aug 21, 2024 7:23 pm
Greetings,
I've been playing quite a bit of DW2 lately, and it may well be my favorite game at the moment. I know we have some big things coming down the pipeline soon with the new expansion and updates, and I'm excited to see where that goes. I have already started a wishlist thread for more pie-in-the-sky feature hopes (alliances!), but I wanted to put together a quick thread of direct, functional improvements to the diplomacy system that I think are worthy of consideration for possible future development. Discussion is welcome!
NOTE: These are suggestions based on my experience playing the game the way I like to do it. I've read a lot of the excellent community guides (Gessie, Scott, and Nightskies among them), and I realize that Diplomacy systems can create some pretty exploitative opportunities at certain difficulty levels. My aim with this post is to discuss aspects of diplomacy that I think can be readily improved to increase the immersion and engagement with my preferred playstyle. It is very possible that such systems may lead to exploits under conditions that I am not considering. But the goal here is to add more toys to the sandbox for a currently underserved playstyle. It is my hope that any such changes are, like many aspects of DW2, optional/customizable for people who would find such systems exploitable/regressive to their playstyle.
Ok, enough preamble!
REQUEST #1 (QoL Feature): Please add some policy settings to the diplomacy section that allow us to define default behaviors for empire/independent stances. Currently, the AI decides whether the initial stance toward an independent is "Invade" or "Diplomacy" based on some arbitrary and RNG-dependent criteria, such as your initial opinion after the first-contact opinion roll. I regularly have to go in and manually update my diplomacy stance with independents, and if I forget to check, then the AI will be amassing for an invasion that I have no intention of ever approving. Please let us define a global policy of Independent relations with options like: Default to Diplomacy, Default to Invasion, Let Advisors Decide. That way, if I know I'm almost always going to want to peacefully colonize, I can set the default and only have to manually adjust the exceedingly rare time I want to invade.
Similarly, letting us define a default stance with other empires would be great. It's probably too much to ask to allow us to define defaults at the species level ("Default "Close Ally" Teekans; Default "Befriend" Quameno; Default "Undermine" Mortalen, etc"), but any level of control that takes some of the micromanagement out of diplomatic stances would be helpful.
REQUEST #2 (QoL Feature): Please add an ability for either spies or ambassadors to discover and reveal the diplomatic stances of other empires toward each other. We can already see their opinions of others, and I know that diplomatic stances can dynamically change for AI empires, but there isn't a way to currently assess the diplomatic stances of AI empires toward others aside from trial and error. It would be great to assign ambassador missions or intelligence missions to display the diplomatic stance of a target empire toward another. Knowing the enemies of my friends makes it easier for me to support them, or where to build bridges between would-be foes.
REQUEST #3 (New Feature): Please create a new diplomatic stance to allow for Liberation, available at both the empire and independent level. Currently, if you have great diplomatic relations with an Independent, but the colony is conquered by another empire before you can colonize it, poof. That's it. Your relationship is erased, and your only option to acquire that colony is to trigger a war with the opposing empire and invade the colony. Not only is the war considered unjust, but now you're conquering an unhappy world that previously loved you. I would love to see a "Liberation" diplomatic stance, that would allow for the following:
- The system remembers the opinion of conquered independent colonies toward my empire prior to it being conquered (declining at the usual pace, since treaties would be dissolved)
- I can set a diplomatic stance of "Liberate from Conqueror" with any formerly independent colony that was invaded/conquered
- This would allow a targeted war declaration against the conquering empire, explicitly allowing me to invade that colony. This would be considered a justified war (for reputation, weariness/happiness purposes), provided that I limit my activity to liberating that colony (and defending myself as usual)
- Once the conquering empire is removed, I'd have the option to (1) Keep the colony like any other invaded planet, but with initial happiness based on the colony's pre-invasion opinion of me, or (2) truly liberate the colony, reverting it back to an Independent with a big boost to both their opinion of me and my overall reputation
Liberation stance with other empires: Currently, if I Befriend(+) an AI empire that is later vassalized by an enemy faction, it immediately cancels all treaties we had, binds the vassal to a defense pact, and effectively renders the old friend into a new enemy. If I want to overthrow the vassalization of the conqueror and allow the other empire to return to independence, I have no choice but to declare war on the conqueror and very carefully (and still somewhat RNG-dependent) whittle them down to something that the vassal is willing to challenge - or just destroy them. But all the while, my war is unjustified AND the empire that I'm trying to save is at war with me to honor the vassal's defense pact. I'd love to see the following:
- A new diplomatic stance of "Liberate from Subjugator", available only when the target empire is a subjugated vassal of another empire
- This would allow a targeted declaration of war against the subjugating empire with the explicit purpose of liberating the vassal. Such a war would be justified (for reputation, weariness/happiness purposes) provided that I am defending myself and the vassal empire (battling subjugator assets within defender's territories or targeting defender's assets).
- The vassal would have a choice to honor the defense pact with the subjugator or to "side with the liberating force" by also declaring war on the subjugator rather than declaring forced war on the liberator. The vassal empire would make this determination based on factors like the relative military strength of the two forces, their opinion of the liberator/subjugator, and so on. But typically, a high opinion of an adequately powerful liberator would cause the vassal to refuse the defense pact and declare a war of independence against the subjugator as well.
- A new option is available in the trade screen to "Release vassal obligation of [Empire X]". Therefore, regardless of whether the vassal joins the war or not, you can force the subjugator to release the vassal as part of the peace agreement. This would grant a large opinion boost for the released vassal and a bump in reputation. Any of the vassal's colonies that we invaded during the war could be kept as usual (for a penalty) or returned to the now-liberated empire.
Adding a pie-in-the-sky idea: It would be awesome to see a special subset of treaties that only vassalized empires can enter. I imagine things like a "Liberation Pact" which clearly makes it so that the vassal will join your war declaration against the subjugator, and more clandestine things like "Underground trade/migration/research/etc" treaties, which would be weaker versions of the usual treaties that a vassal can enter with non-subjugator empires with some kind of serious consequence baked in if the subjugator discovers the treaties (sanctions, invasions, etc). It might be thematically cool to have these deals brokered via intelligence missions between the vassal and the outside empire rather than through ambassadors and normal diplomatic channels.
REQUEST #4 (New Feature): Please allow for some form of peaceful empire integration. In my current game, I have a Zenox empire that is a "Close Ally" with every treaty and they are Euphoric (200+ opinion) with our empire, AND their entire empire exists within the cultural border of our empire (my empire is so culturally dominant that their entire empire exists in space of my empire's color; their color doesn't appear as a border on the map). They regularly give me gifts and such, and I make sure they're advanced enough to do well in any wars I drag them into. But in reality, they're not really an independent empire in all but game-mechanical law. It would be awesome if there was a way for an empire that meets specific criteria to simply "join" another empire, much like a conquered pirate faction's survivors do. This wouldn't be "peaceful vassalization" (that would be redundant because all vassalization does is enforce certain treaties that your close friends already voluntarily enter), but rather "This Zenox empire has joined our empire!" and all of their colonies, ships, etc become yours.
I could imagine such an event might not play nicely with the victory threshold system, and there might need to be some special balance considerations in phasing in the impact on the scoring. But thematically, it makes total sense that a sufficiently outmatched, friendly, and enthralled empire would voluntarily join another in a way that doesn't require conquest and betrayal to do it martially, allowing for a peaceful path toward the victory threshold.
Anyway, that's just some food for thought on diplomacy improvements that I'd personally love to see in the game. Obviously, these could have major (and not necessarily positive) impacts on the game at different difficulty levels and would require careful planning, balancing, and disabling options. But I think the root of the requests contain thematic and mechanical merit that would really enrich the diplomatic aspects of the game, which is where I both love to play and regularly feel a bit constrained.
Thanks for indulging the wall of text. Please share your own thoughts on these or other diplomacy ideas. Cheers!
I've been playing quite a bit of DW2 lately, and it may well be my favorite game at the moment. I know we have some big things coming down the pipeline soon with the new expansion and updates, and I'm excited to see where that goes. I have already started a wishlist thread for more pie-in-the-sky feature hopes (alliances!), but I wanted to put together a quick thread of direct, functional improvements to the diplomacy system that I think are worthy of consideration for possible future development. Discussion is welcome!
NOTE: These are suggestions based on my experience playing the game the way I like to do it. I've read a lot of the excellent community guides (Gessie, Scott, and Nightskies among them), and I realize that Diplomacy systems can create some pretty exploitative opportunities at certain difficulty levels. My aim with this post is to discuss aspects of diplomacy that I think can be readily improved to increase the immersion and engagement with my preferred playstyle. It is very possible that such systems may lead to exploits under conditions that I am not considering. But the goal here is to add more toys to the sandbox for a currently underserved playstyle. It is my hope that any such changes are, like many aspects of DW2, optional/customizable for people who would find such systems exploitable/regressive to their playstyle.
Ok, enough preamble!
REQUEST #1 (QoL Feature): Please add some policy settings to the diplomacy section that allow us to define default behaviors for empire/independent stances. Currently, the AI decides whether the initial stance toward an independent is "Invade" or "Diplomacy" based on some arbitrary and RNG-dependent criteria, such as your initial opinion after the first-contact opinion roll. I regularly have to go in and manually update my diplomacy stance with independents, and if I forget to check, then the AI will be amassing for an invasion that I have no intention of ever approving. Please let us define a global policy of Independent relations with options like: Default to Diplomacy, Default to Invasion, Let Advisors Decide. That way, if I know I'm almost always going to want to peacefully colonize, I can set the default and only have to manually adjust the exceedingly rare time I want to invade.
Similarly, letting us define a default stance with other empires would be great. It's probably too much to ask to allow us to define defaults at the species level ("Default "Close Ally" Teekans; Default "Befriend" Quameno; Default "Undermine" Mortalen, etc"), but any level of control that takes some of the micromanagement out of diplomatic stances would be helpful.
REQUEST #2 (QoL Feature): Please add an ability for either spies or ambassadors to discover and reveal the diplomatic stances of other empires toward each other. We can already see their opinions of others, and I know that diplomatic stances can dynamically change for AI empires, but there isn't a way to currently assess the diplomatic stances of AI empires toward others aside from trial and error. It would be great to assign ambassador missions or intelligence missions to display the diplomatic stance of a target empire toward another. Knowing the enemies of my friends makes it easier for me to support them, or where to build bridges between would-be foes.
REQUEST #3 (New Feature): Please create a new diplomatic stance to allow for Liberation, available at both the empire and independent level. Currently, if you have great diplomatic relations with an Independent, but the colony is conquered by another empire before you can colonize it, poof. That's it. Your relationship is erased, and your only option to acquire that colony is to trigger a war with the opposing empire and invade the colony. Not only is the war considered unjust, but now you're conquering an unhappy world that previously loved you. I would love to see a "Liberation" diplomatic stance, that would allow for the following:
- The system remembers the opinion of conquered independent colonies toward my empire prior to it being conquered (declining at the usual pace, since treaties would be dissolved)
- I can set a diplomatic stance of "Liberate from Conqueror" with any formerly independent colony that was invaded/conquered
- This would allow a targeted war declaration against the conquering empire, explicitly allowing me to invade that colony. This would be considered a justified war (for reputation, weariness/happiness purposes), provided that I limit my activity to liberating that colony (and defending myself as usual)
- Once the conquering empire is removed, I'd have the option to (1) Keep the colony like any other invaded planet, but with initial happiness based on the colony's pre-invasion opinion of me, or (2) truly liberate the colony, reverting it back to an Independent with a big boost to both their opinion of me and my overall reputation
Liberation stance with other empires: Currently, if I Befriend(+) an AI empire that is later vassalized by an enemy faction, it immediately cancels all treaties we had, binds the vassal to a defense pact, and effectively renders the old friend into a new enemy. If I want to overthrow the vassalization of the conqueror and allow the other empire to return to independence, I have no choice but to declare war on the conqueror and very carefully (and still somewhat RNG-dependent) whittle them down to something that the vassal is willing to challenge - or just destroy them. But all the while, my war is unjustified AND the empire that I'm trying to save is at war with me to honor the vassal's defense pact. I'd love to see the following:
- A new diplomatic stance of "Liberate from Subjugator", available only when the target empire is a subjugated vassal of another empire
- This would allow a targeted declaration of war against the subjugating empire with the explicit purpose of liberating the vassal. Such a war would be justified (for reputation, weariness/happiness purposes) provided that I am defending myself and the vassal empire (battling subjugator assets within defender's territories or targeting defender's assets).
- The vassal would have a choice to honor the defense pact with the subjugator or to "side with the liberating force" by also declaring war on the subjugator rather than declaring forced war on the liberator. The vassal empire would make this determination based on factors like the relative military strength of the two forces, their opinion of the liberator/subjugator, and so on. But typically, a high opinion of an adequately powerful liberator would cause the vassal to refuse the defense pact and declare a war of independence against the subjugator as well.
- A new option is available in the trade screen to "Release vassal obligation of [Empire X]". Therefore, regardless of whether the vassal joins the war or not, you can force the subjugator to release the vassal as part of the peace agreement. This would grant a large opinion boost for the released vassal and a bump in reputation. Any of the vassal's colonies that we invaded during the war could be kept as usual (for a penalty) or returned to the now-liberated empire.
Adding a pie-in-the-sky idea: It would be awesome to see a special subset of treaties that only vassalized empires can enter. I imagine things like a "Liberation Pact" which clearly makes it so that the vassal will join your war declaration against the subjugator, and more clandestine things like "Underground trade/migration/research/etc" treaties, which would be weaker versions of the usual treaties that a vassal can enter with non-subjugator empires with some kind of serious consequence baked in if the subjugator discovers the treaties (sanctions, invasions, etc). It might be thematically cool to have these deals brokered via intelligence missions between the vassal and the outside empire rather than through ambassadors and normal diplomatic channels.
REQUEST #4 (New Feature): Please allow for some form of peaceful empire integration. In my current game, I have a Zenox empire that is a "Close Ally" with every treaty and they are Euphoric (200+ opinion) with our empire, AND their entire empire exists within the cultural border of our empire (my empire is so culturally dominant that their entire empire exists in space of my empire's color; their color doesn't appear as a border on the map). They regularly give me gifts and such, and I make sure they're advanced enough to do well in any wars I drag them into. But in reality, they're not really an independent empire in all but game-mechanical law. It would be awesome if there was a way for an empire that meets specific criteria to simply "join" another empire, much like a conquered pirate faction's survivors do. This wouldn't be "peaceful vassalization" (that would be redundant because all vassalization does is enforce certain treaties that your close friends already voluntarily enter), but rather "This Zenox empire has joined our empire!" and all of their colonies, ships, etc become yours.
I could imagine such an event might not play nicely with the victory threshold system, and there might need to be some special balance considerations in phasing in the impact on the scoring. But thematically, it makes total sense that a sufficiently outmatched, friendly, and enthralled empire would voluntarily join another in a way that doesn't require conquest and betrayal to do it martially, allowing for a peaceful path toward the victory threshold.
Anyway, that's just some food for thought on diplomacy improvements that I'd personally love to see in the game. Obviously, these could have major (and not necessarily positive) impacts on the game at different difficulty levels and would require careful planning, balancing, and disabling options. But I think the root of the requests contain thematic and mechanical merit that would really enrich the diplomatic aspects of the game, which is where I both love to play and regularly feel a bit constrained.
Thanks for indulging the wall of text. Please share your own thoughts on these or other diplomacy ideas. Cheers!