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Suggestions for usability

Posted: Thu Aug 29, 2024 3:43 pm
by lessavini
Hi! Here goes some suggestions based on my 40h or so with the game so far (having a blast!). This is based mostly on the Ludendorf Offensive scenario, and a very quick, en passant play of the 1914 one:

1) Give us separate counter options for Zoom levels 1 and 2. So we could choose 3D counters for zoom1 and NATO for zoom2 (or vice-versa). I for eg, love the 3D counters but on zoom2 they are very hard to distinguish, makng NATO better for this zoom level.

2) Give us an option to "sleep/awake" groups of units. This could be made through a map overlay (like convoys) for click and drag over groups of units, or through a selector to pick all units of same type. So we could, for eg, put to sleep all units except HQs for easier organization of armies, of a whole front that we want to forget/keep on defense, or just zeppelins, etc (among other permutations).

3) Give us a map option/overlay to visualize different unit types. Perhaps a map like (again) the convoy one, with a unit selector on the side that makes units of the type selected blink. This would help to fast visualize different armies/fronts compositions and where to deploy newly produced units.

4) A "Trench levels" overlay, similar to the Supply one, only showing the trench levels instead of supply numbers. This would be very useful to know where your lines were weakened by the AI last turn(s) and thus where you need to reinforce/re-entrench.

5) Create an option "Unwatch allied moves". So when delegating nations to the AI, we could opt to NOT see their moves, which would speed up AI turn times (sadly, a bit too slow right now).


That's it. I understand the game is developed by a only a duo which is amazing and a feat in itself. My ideas are just to help this gem of a game to get even better. Cheers!

Re: Suggestions for usability

Posted: Thu Aug 29, 2024 5:22 pm
by lessavini
6) Automate HQs and their respective corps/divisions. Similar to what Nobunaga's Ambition series does, where you can automate generals into an autonomous force and give it strategic targets (cities) and/or behavior settings (defensive, balanced, aggressive, etc).