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Naval Invasions

Posted: Fri Sep 06, 2024 2:05 pm
by TSGHim
Firstly, please excuse the picture! i cant screen shot in game for some reason :roll: Maybe im just not doing something right but, why cant i get my transport in to the port at Bristol? i thought that, since i captured the port i could land reinforcements? the A.I left it unguarded so i took my chance at sent in the paratroopers, i feel ive made a deadly mistake! :o

Re: Naval Invasions

Posted: Fri Sep 06, 2024 3:09 pm
by Taxman66
The port is red colored, meaning it is still cintrolled by the UK. GE ports are blue (see French ports).

You will need the other land hexes next to the port.

Re: Naval Invasions

Posted: Fri Sep 06, 2024 4:13 pm
by Platoonist
TSGHim wrote: Fri Sep 06, 2024 2:05 pmthe A.I left it unguarded so i took my chance at sent in the paratroopers, i feel ive made a deadly mistake! :o
It's probably going to take another turn until the Bristol port number square turns blue. But in the meantime your hapless transport is likely get trashed unless it has the action points to move back.

Re: Naval Invasions

Posted: Sat Sep 07, 2024 9:36 am
by TSGHim
Ahh ok, i knew invading at Bristol was going to be too good to be true! :roll: Yes my transport got sunk and the paratroopers are going to die! ugh. Im still learning this game! i seriously underestimated it lol, oh well i learned something new, ill remember it for next time! thanks guys!

Re: Naval Invasions

Posted: Sat Sep 07, 2024 11:39 pm
by DarkHorse2
That is really easy to overlook for someone new to the system.

You will get used to looking for the red squares pretty soon.

Re: Naval Invasions

Posted: Sun Sep 08, 2024 12:37 am
by El_Condoro
=please excuse the picture! i cant screen shot in game for some reason
Press Windows key-Shift-S and the screen will darken a bit. Drag over the area to copy (there are other settings, too) and then paste the image into whatever editor you prefer.

Re: Naval Invasions

Posted: Sun Sep 08, 2024 1:10 am
by Taxman66
Also try <cntrl> & the print screen button. Then paste into a program like paint or some such.

Re: Naval Invasions

Posted: Wed Sep 11, 2024 7:34 am
by OxfordGuy3
What's the reason for the Bristol port not becoming Axis immediately upon capture - is it because there's an Allied-controlled town (Cardiff) adjacent to it? I'm quite an experienced SC player, but I'm not 100% sure of the answer.

Re: Naval Invasions

Posted: Wed Sep 11, 2024 7:35 am
by OxfordGuy3
What's the reason for the Bristol port not becoming Axis immediately upon capture - is it because there's an Allied-controlled town (Cardiff) adjacent to it? I'm quite an experienced SC player, but I'm not 100% sure of the answer.

Re: Naval Invasions

Posted: Wed Sep 11, 2024 12:01 pm
by Taxman66
You need all the adjacent hexes, not just the urban ones.

Re: Naval Invasions

Posted: Wed Sep 11, 2024 12:51 pm
by OxfordGuy3
Ah, okay, thanks! So if the Allies can hold onto to any of the adjacent hexes, the Axis can't use the port?

Re: Naval Invasions

Posted: Tue Sep 17, 2024 8:23 pm
by Elessar2
Note this has been discussed to death here, devs are aware of the issue, but I am not sure if any changes are in the offing. Most recent thread I could find:

https://www.matrixgames.com/forums/view ... 7&t=399115