Unit Cards need additional filters for Model Role types allowed
Posted: Sun Sep 08, 2024 7:38 pm
Unit cards need more filters type selections to allow or disallow Model of various role types from unit. As the unit options are currently in the game, you only have options to select quality level of the units. There seems to no way to allow/dis-allow models with specific roles from a unit.
An example is aircraft and helicopters. Both of these models can be configured for roles as either recon/fighter/fightr-bomber/tactical/Lvl-Bomber/ or transport. If you should have an aircraft / helio with the same role, the game has a tendency to mixed both of these types into the same unit. If this mixed unit is not at an airbase (open field), it can’t perform missions, as aircraft have to have an airbase to operate from. And similar, if this mixed unit is at an airbase, it typically does not have the range to perform the mission, as helio have limited range.
An second example, is related to ultra / light/ medium / heavy aircraft. As the aircraft models get heavier, these aircraft require a higher level airbase to operate from. Things work fine for lighter aircraft operating from an higher level base; so, a mix of light and heavy aircraft can work in this case. However that’s not the case if your need specifically lighter aircraft to operate from lower level airbase, because that’s the level of airbase you have.
Similar things can be said for tanks, or assault guns, as they adopt a role when choosing their gun (Howitzer versus High Velocity). As these models get randomly added to the unit, I keep finding myself wanting them in the Unit card in some sort of ratio.
Purposing additional filters for unit cards under the Unit Admin button. For aircraft, a checkbox for model allowed of Aircraft, Helicopter, or Thopter, and additional checkboxes for the permitted aircraft level that add restrictions for required airbase for the Unit Cards. For tanks options for adding a ratio of Howitzer (anti infantry) / High Velocity (anti-tank) tanks as well.
Personally I’m finding the sole Quality Level options not fit for purpose.
An example is aircraft and helicopters. Both of these models can be configured for roles as either recon/fighter/fightr-bomber/tactical/Lvl-Bomber/ or transport. If you should have an aircraft / helio with the same role, the game has a tendency to mixed both of these types into the same unit. If this mixed unit is not at an airbase (open field), it can’t perform missions, as aircraft have to have an airbase to operate from. And similar, if this mixed unit is at an airbase, it typically does not have the range to perform the mission, as helio have limited range.
An second example, is related to ultra / light/ medium / heavy aircraft. As the aircraft models get heavier, these aircraft require a higher level airbase to operate from. Things work fine for lighter aircraft operating from an higher level base; so, a mix of light and heavy aircraft can work in this case. However that’s not the case if your need specifically lighter aircraft to operate from lower level airbase, because that’s the level of airbase you have.
Similar things can be said for tanks, or assault guns, as they adopt a role when choosing their gun (Howitzer versus High Velocity). As these models get randomly added to the unit, I keep finding myself wanting them in the Unit card in some sort of ratio.
Purposing additional filters for unit cards under the Unit Admin button. For aircraft, a checkbox for model allowed of Aircraft, Helicopter, or Thopter, and additional checkboxes for the permitted aircraft level that add restrictions for required airbase for the Unit Cards. For tanks options for adding a ratio of Howitzer (anti infantry) / High Velocity (anti-tank) tanks as well.
Personally I’m finding the sole Quality Level options not fit for purpose.