retreat attrition in fortress and 0FPE(reopened)
Posted: Wed Sep 18, 2024 1:20 pm
First is simple. When storming Odessa fortress and failing Germans+Romanians seem to take 0 retreat attrition. First attack at 1:1.5 might be ok as almost a draw. But second at 1:6.7 is too hard to explain. Probably wad, but i couldnt find the answer here or in the manual (they definitely didnt have the trucks to motorise 120k attacking army and 4+ romanian divisions to pass all tests is highly unlikely). Also no such problem elsewhere (only at Odessa - must be the fortress).
Second is about the 0FPE artillery (i know its a part of preliminary bomabrdment phase). I also know why the grille in another topic damaged 1 element from 20m (and i also know which element was that as its logical, for those that dont know there is a chance for incidents in the game and i can show you other funny examples). The problem is that because you dont track the shots, you also dont track the rof and and the ammo use. And i will give you the real example. I had this battle when i found a german normal inf regiment in the open, and decided to do a training drill on it with vvs and 4 divisions.
To my amusement even though i won the battle the said regiment inflicted more loses to me. By far. So i checked the battle result. The regiment was joined by a single Shkoda 305 mm gun. Which yes fired 0FPE and o no scored 254HPE. Well 254 was more than what my troops and my vvs and enemy troops and luftwafe did (combined). So i ordered investigation at STAVKA. The results were: Lets assume that said gun had 100% accuracy. Lets also assume that each hit was on 2 elements on average (as its a big focking gun). So it must have fired around 120 305mm rounds in a very one sided battle (so 1 day). When i check the data 1 305mm shell(light) weight is 287kg. x120 = 34.5ton. They had them in a hidden ammo depot(camoflaged as a hill). Conclussion: germans surely ambushed us with their new 303mm 120 multibarrel wunderrocket laucher. We have to invent the nukes or surrender to such unlimited power. Well i admit that according to data the gun can fire 10-12 shells per hour in theory, but in practice such guns rarely fired more than 10 per day. But hey with a ROF of 254/0 and unlimited ammo everything is possible isnt it?
Request: can you please start tracking the shots in the said preliminary barrage(see next - you need the shots for the rof and ammo). Limit the rof (the high rof is because of the outnumbering force, its in the manual and my force was indeed overwhelming) - or better use the real rof of the element as a maximum; and start actually expending the ammo as surely you aint tracking the ammo either(i bet 10$ there is no upper limit to this mecahnic). It will actually hurt more the russians as this preliminary barrage is the only way to do something to the 90+mor/xp troops (or you get the 0.00 to 0.1 HPE for every other element) on attack(you cannot hit what you cannot see). But it can be also abused by the germans (a single elite division with such BFguns can hold x 10-20 larger force with ease - and you get decreasing gains by adding more attackers, while the guns get even higher ROF as per the manual). In any case it will make battles where one side is seriously outnumbering the other more realistic.
And please have a look at mgs. They just dont like to fire. Maybe they are cosidered to fire only single shots, but in the end when you check the board and see they have less FPE then everything you get sad. I guess they were nefed because of the Hans and the mg-34, but that is because Hans in 41 has 90xp and morale and makes good use of them. TMG CMG DP Maxim - are all just for the looks as not only they have low hpe(which is ok for mg), but also their commanders have a permanent dont shoot save the ammo for the rifles attitude. And they rarely remember that they have usefull side weapons on top(thats wad we know). 5man maxim squads are just a manpower pool drain atm and machine gun afvs are more dangerous to their own troops(still perfect for suicide raids as they have no other purpose - the best raider squad consist of T-38 BA-20 and all the maxims and other mg you can get - german player thinks i got 5k man busted and 100afv, soviet player - they were useless traitors in clownafvs anyways but at least they damaged the logistics).
Current stable version 1.3.whatever MP server game examples.
Second is about the 0FPE artillery (i know its a part of preliminary bomabrdment phase). I also know why the grille in another topic damaged 1 element from 20m (and i also know which element was that as its logical, for those that dont know there is a chance for incidents in the game and i can show you other funny examples). The problem is that because you dont track the shots, you also dont track the rof and and the ammo use. And i will give you the real example. I had this battle when i found a german normal inf regiment in the open, and decided to do a training drill on it with vvs and 4 divisions.
To my amusement even though i won the battle the said regiment inflicted more loses to me. By far. So i checked the battle result. The regiment was joined by a single Shkoda 305 mm gun. Which yes fired 0FPE and o no scored 254HPE. Well 254 was more than what my troops and my vvs and enemy troops and luftwafe did (combined). So i ordered investigation at STAVKA. The results were: Lets assume that said gun had 100% accuracy. Lets also assume that each hit was on 2 elements on average (as its a big focking gun). So it must have fired around 120 305mm rounds in a very one sided battle (so 1 day). When i check the data 1 305mm shell(light) weight is 287kg. x120 = 34.5ton. They had them in a hidden ammo depot(camoflaged as a hill). Conclussion: germans surely ambushed us with their new 303mm 120 multibarrel wunderrocket laucher. We have to invent the nukes or surrender to such unlimited power. Well i admit that according to data the gun can fire 10-12 shells per hour in theory, but in practice such guns rarely fired more than 10 per day. But hey with a ROF of 254/0 and unlimited ammo everything is possible isnt it?
Request: can you please start tracking the shots in the said preliminary barrage(see next - you need the shots for the rof and ammo). Limit the rof (the high rof is because of the outnumbering force, its in the manual and my force was indeed overwhelming) - or better use the real rof of the element as a maximum; and start actually expending the ammo as surely you aint tracking the ammo either(i bet 10$ there is no upper limit to this mecahnic). It will actually hurt more the russians as this preliminary barrage is the only way to do something to the 90+mor/xp troops (or you get the 0.00 to 0.1 HPE for every other element) on attack(you cannot hit what you cannot see). But it can be also abused by the germans (a single elite division with such BFguns can hold x 10-20 larger force with ease - and you get decreasing gains by adding more attackers, while the guns get even higher ROF as per the manual). In any case it will make battles where one side is seriously outnumbering the other more realistic.
And please have a look at mgs. They just dont like to fire. Maybe they are cosidered to fire only single shots, but in the end when you check the board and see they have less FPE then everything you get sad. I guess they were nefed because of the Hans and the mg-34, but that is because Hans in 41 has 90xp and morale and makes good use of them. TMG CMG DP Maxim - are all just for the looks as not only they have low hpe(which is ok for mg), but also their commanders have a permanent dont shoot save the ammo for the rifles attitude. And they rarely remember that they have usefull side weapons on top(thats wad we know). 5man maxim squads are just a manpower pool drain atm and machine gun afvs are more dangerous to their own troops(still perfect for suicide raids as they have no other purpose - the best raider squad consist of T-38 BA-20 and all the maxims and other mg you can get - german player thinks i got 5k man busted and 100afv, soviet player - they were useless traitors in clownafvs anyways but at least they damaged the logistics).
Current stable version 1.3.whatever MP server game examples.