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Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Wed Sep 18, 2024 5:24 pm
by LiamR
A new update is out for War in the East 2. This is planned to be the final feature update for WITE2. You can download the update here.

We still intend to fix bugs as they are reported. If you do find a bug please report it on the Matrix Forum or the Gary Grigsby Discord. We would like to thank our fans for their steadfast support over the last three years as WITE2 has grown with the Steel Inferno DLC and numerous major updates.

We have added many new gameplay options to allow the player to customize morale by nation as well as combat delay effects, campaign end conditions, repair rates, leader casualties, and more. All of this is aimed at allowing players to tailor WITE2 to suit their preferred playstyle and historical balance.

We've also added the option to allow for production for the Axis side as an optional feature, which will require support from modders to provide the necessary data, but makes possible a system for both sides similar to what the Soviet side has had from release.

There are many other smaller fixes and improvements all with the goal that this will be the final, stable update for WITE2 for the long term.

WITE2FinalUpdate1.png
WITE2FinalUpdate1.png (1.07 MiB) Viewed 3045 times
New options have been implemented to customize your campaign - modify how combat resolves and tailor your gameplay experience...

WITE2FinalUpdate2.png
WITE2FinalUpdate2.png (1.04 MiB) Viewed 3045 times
...extend the end-date of the campaign or set an early end-date and...

WITE2FinalUpdate3.png
WITE2FinalUpdate3.png (1.04 MiB) Viewed 3045 times
... set morale and repair rate modifiers for the early and late war period

The full changelog is available to read here.

We hope you enjoy playing War in the East II in the years to come. We are very excited to see what the modding community will implement with this framework.

Re: Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Wed Sep 18, 2024 6:35 pm
by actrade
Old player looking to return but kind of forgot some of the intracacies of the game. While adding the new customizable features looks reallly cool, it makes it hard to figure out what settings I should use. I guess I am looking for the "ultimate in realism" setting that would most mirror how the war was really fought. Just wondering if some of the beta testers and long-time players can recommend which settings they'd tweak to get as historically accurate a representation as possible? Thanks in advance.

Re: Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Wed Sep 18, 2024 8:09 pm
by RudiDutschke
Very sad to read this :(

I hoped sooo much for a 1942-1945 scen like in WitE1....

Re: Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Wed Sep 18, 2024 8:50 pm
by Joel Billings
There is a modder that has posted that he is working on a 1942 start scenario. I don't remember what forum I saw this on, or how far along he is, but the post was within the past 2 weeks.

Re: Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Thu Sep 19, 2024 4:29 am
by Teo41_ITA
Hi Joel,

I am the modder working on the 1942 GC, and yes, the scenario is now 75% ready. I "just" need to set up most of the Luftwaffe, the Soviet Air Force, depots, freight, equipment pools, do some internal testing and then release it :D

Re: Gary Grigsby's War in the East 2 - Final Feature Update

Posted: Sun Oct 13, 2024 10:47 pm
by Pajoenien
actrade wrote: Wed Sep 18, 2024 6:35 pm Old player looking to return but kind of forgot some of the intracacies of the game. While adding the new customizable features looks reallly cool, it makes it hard to figure out what settings I should use. I guess I am looking for the "ultimate in realism" setting that would most mirror how the war was really fought. Just wondering if some of the beta testers and long-time players can recommend which settings they'd tweak to get as historically accurate a representation as possible? Thanks in advance.
Great point! I’m anxious to read any answers.